𝕋𝕙𝕖 𝕋𝕖𝕣𝕣𝕚𝕥𝕠𝕣𝕚𝕖𝕤

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Map of the Crucible Valley:

Map of the Crucible Valley:

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Red lines = Border

Green lines = Disputed Territory

The Pack of Air-

Air Territory: The territory of the Pack of Air tends to be more mountainous and hilly than that of the other clans. The Gammas say that this higher altitude lets them be closer to Akira, goddess of wind and water. However, this does not make the territory inhospitable, lush valleys can be found dotted amongst the hills. The territory is home to rabbits, but also more difficult to catch Bison.

Air Camp: The Camp of Air is secluded by a large pathway, an ancient tunnel that formed naturally into the rock. After the long, arduous climb through the tunnel, the camp is revealed to be a mild clearing where mountain flowers grow. At the center of the camp lies the Crumbled Pillar, which is often used as a focal point for alphas to summon their pack for orders. All around camp are cozy, natural nooks cut into the stone, where wolves of this pack make their dens.

The Pack of Fire-

Fire Territory: The territory of the Pack of Fire is very diverse. It contains both rolling plains, putrid swamps, and steaming geysers. The geysers are said to be a gift from the Goddess Raja, a method to hide her favored pack and confuse their enemies. Hunting can be tough in this harsh land, but the Pack of Fire has adapted. In the swamps, they can sniff out beavers and elk fall prey to them on the rolling plains.

Fire Camp: The Camp of Fire is hidden behind the smoke of the geysers. On the other side of this smoke, choking if a wolf isn't used to breathing it, lies a ramshackle collection of dens made of sticks, leaves, spun grass, and stone. A strong roof to block out the rain is usually all that is provided, as the geysers are more than capable of keeping the wolves warm with their steam. At the center of the camp lies the Charred Tree, a twisted piece of petrified wood that the alpha usually delivers their orders from.

The Pack of Earth-

Earth Territory: The territory of the Pack of Earth is heavily forested. At the far south, the trees are mainly deciduous, but as you travel to the more northerly section of their territory, the trees turn coniferous. The Pack of Earth is quite fertile soil, and its heavy forestry makes it excellent for ambushes. Larger prey is drawn to the fertility of the vegetation, especially elk and deer. Rabbits can be found too. This abundance is attributed to Ceranus, the god of the Earth, and the hunt.

Earth Camp: At first glance, the Camp of Earth appears to be just a great grassy mound. However, on closer inspection, it is a self-made maze. Dozens of tunnels emerge from all around the mound. Some of them are in use as dens, others are under renovation or were made long ago by their ancestors. The Grassy Mound is generally not trodden upon except in the event of the alpha summoning the pack. Pack mates prefer to gossip and talk on the circle of land that surrounds the Grassy Mound.

The Pack of Lightning-

Lightning Territory: The territory of the pack of Lightning has the best of both worlds. It has heavily forested sections, but also sweeping plains and a lazy river to attract thirsty prey. The climate is generally mild and comfortable. The Pack of Lightning attributes this good fortune to Lupus, the Chief God of the Moon and Storms. All forms of prey are available to hunt here in abundance.

Lightning Palace: The Lightning camp is housed in an abandoned nofur den. The nofur that lived there must have been exceptionally fortunate because this house is lavish. Paintings adorn the walls, and the surviving furniture is gilded with gold and silver. More importantly to a wolf, the den's insulation ensures that is it always nice and warm in Snowfall(Winter) and comfortably mild in Sunblaze (Summer). The royal family sleeps on the cushions, blankets, mattresses, and beds left by the nofur, whereas the rest of the pack sleeps in less comfortable chambers.

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The Summit: The Summit is the meeting place for the quad-cyclical(every three moons) event called the Howling, where packs meet one another to discuss what had happened previously. It is also used for The Divining, a tri-cyclical (every four moons) that takes place when the Shaman of all clans gather together to pool their knowledge. It is forbidden by wolf law to start a fight at The Summit, as it is considered the most sacred space in the entire valley for its proximity to the moon.

Old Water Camp: The Old Water Camp was the Camp of the former Pack of Water before they were driven out and become the Pack of Ice. It is dominated by strange stone towers made of one stone stacked atop the other called cairns. Whispers of hauntings and strange spirits give this place a bad reputation.

The Pack of Ice:

Ice Territory: The furthest north of the seven packs, the Pack of Ice territory can get chilly, although it is much warmer than what they're used to. The Pack of Ice's territory is mainly flat plain, with a sparse non-coniferous forest to the southwest and a denser coniferous forest and mountains to the east. Elk and bison are the most common prey.

Ice Camp: The camp of the Pack of Ice is in an abandoned nofur church, where thick walls of stone serve to block out the cold winds of the plains. These walls also have the benefit of keeping out intruders, with a secret passage beneath the ruin enabling the Pack of Ice to ambush or retreat if need be. Two smaller rooms with more intact walls belong to the Chief and the pups, while the crumbling chapel belongs to the Raiders and thanes.


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