Some Sims 4 Werewolves/Run wild theories

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(POTENTIAL SPOILER WARNING FOR THE UPCOMING DLC FOR THE SIMS 4,WEREWOLVES/RUN WILD!!!
READ AT YOUR OWN RISK!!!!



























So,using both the trailer and the official EA Website,here are some theories I have:

-Lore into The Great Sages,Vladislaus,and whoever was the first Werewolf will be revealed

-The Rocker Wolf will be a very important character

-The phases of the moon will effect other Occult sims,not just werewolves (hopefully)

-The Story for Moonwood Mill will change depending on your life state

-Speaking of story,Moonwood Mill will also have a story involving the residents,the Tunnel,Howling Point,Vampires,and Spellcasters.

-The temperament of the Werewolf will depend on 2 things: Their personality,and if they were transformed or born as a werewolf.

-Were bears (or at least,a ear and muzzle option that looks like them) are comfirmed

-You will get different powers depending on whether you fight your Werewolf side or embrace it,and also if you choose to go the Alpha story line or Lone wolf story line.

-Werewolf perk tree???

-Werewolves can teleport with digging

-Packs are limited to the amount of possible sims in group a group.

-Your sim's children get special perks if you have them with your mate.

-Howling Point will be like the Lab in Strangerville,requiring certain levels of Werewolf (lycanthropy?) Skill to get through before you reach the top.

-Hunt for collectibles?

-Very likely to have special interactions with pets

-Special death? Calling it now,it's gonna be either silver or wolf's bane.

-Special Woo-Hoo?

Random things that I think about 2.5Where stories live. Discover now