Chapter 7: Past Regrets, Future Redemption

28 3 9
                                    


Rantaro and Ryoma were already playing Roulette. They both looked up, and Rantaro waved. I walked over to them, and let them explain how this unusually-built Roulette table worked. You placed your E-Handbook on a kiosk, and a display showed up, asking how much you want to bet, and where. The display at the front of the machine showed a Roulette table and where everyone bet, and cycled between that person's face and their bet.

There were a variety of bets you could choose, each with different odds for winning, and a list near each kiosk explained the bets and their odds. To summarize, the bets went like this:

1:1 - Odd/Even, Black/Grey, 1-18, 19-36. These bets won you whatever you bet.

2:1 - Rows or Sections. You could bet on the first, second, or third row (there were three rows of 12 numbers on the board), or you could bet on the first, second, or third 12 (1-12, 13-24, or 25-36). These bets won you double your bet, but had a lesser chance of success.

You could also pick a specific number, at a 35:1 payout, though these were nearly impossible to hit.

There may be other ways to bet in Roulette, but those were the ones I remembered offhand.

I looked over the display board. Any winning bets would be displayed here, showing the bettor's face and green numbers displaying how much they won.

0 and 00 were instant losers, no matter how you bet.

Standing back, I watched Rantaro and Ryoma place their bets. Rantaro's face appeared on Odd, Black, and 19-36, while Ryoma bet on the middle row and 13-24.

Rantaro them spin the wheel, counter-clockwise, through the cutout, and released the mechanism for the ball, which spun clockwise. The ball and wheel spun round and round, seemingly forever. Finally, the ball started descending down towards the numbers, dancing around the numbers on the wheel, before finally coming to a stop, the wheel still slowly turning.

The ball landed on 10. A black number, even, on the first row. Ryoma lost everything he bet, while Rantaro lost on his Odd and 19-36 bets, but won on Black.

Monorakun appeared in the doorway. "Enjoying a nice game of Roulette, eh?"

Ryoma turned to face Monorakun. "Why are you in here, bothering us now?"

Monorakun shrugged. "I was actually wondering the same thing, Ryoma."

Ryoma's eyes narrowed. "Are you wondering why you're here with us?"

Monorakun shook his head. "Actually, no. I was wondering why YOU were here, Ryoma. Seriously, of all the people they could've chosen, why did they decide to trap YOU in here? I mean, the only people that ever cared about you are dead now, am I right?"

Ryoma's eyes widened a bit, but his only response was "Not cool". I could tell that struck a nerve with him, but he didn't seem to be the type to show it.

Rantaro responded calmly to Monorakun, "So...is that how you're playing this game, Monorakun?"

Monorakun cocked his head, looking almost cute if it wasn't for his jagged red eye. "Huh? What game?"

Rantaro merely chuckled to himself. "You persistently bring up family trauma as a way to cause emotional harm to the students. I wonder if that's your ploy, to make someone snap and trigger them to kill another, just to escape your taunts and insults."

Monorakun laughed out loud. "Hey, not bad there, Mr. Ultimate Adventurer! Although...how much of an Ultimate Adventurer can you be, if you've lost all of your sisters in the process?" Monorakun paused, then added, "Or perhaps...maybe they're not lost after all. Maybe...you killed them instead, and are using the 'They're Lost' story as a ruse. Hmmmmm..."

Danganronpa: Boiling PointWhere stories live. Discover now