"CAWWWW!!!"
Okay, this might be a bit of a problem... I've thrown every spell I have and avoided the [Thunder] ones that could have the [Tempest Frigate] absorb and heal its health. However, I check on its status, and...
[Tempest Frigate]
[HP: 309/550]
I've barely gotten its [HP] down to a red. It's like I'm fighting against a [Wild Bear], but worse! Not to mention that no one, including my big brother, is here to help me take it down. Guess fighting to get rare feathers means I have to deal with stronger monsters. What's worse is that I've learned that this monster can summon clouds that shoot out lightning bolts that both damage me if I get hit by one and heal its own [HP] at the same time. It may seemingly have a low [DEF], but it can absorb a lot of lightning to get back up. I'm just lucky I have one of the [Thunder] passive skills that lets me minimize any damage I've taken, but that's not the point. If I want to take out the [Tempest Frigate], I have to take care of its [Thunder] absorption first.
"Mana that aids me, create a blade that is sharp enough to defeat my enemies!" I chant as I let the crystal gems glow from my staff. "[Arcana Blade]!"
True to its name, a white blade made of mana emerges from the gems and mimicking Wind's sword-fighting, I rush towards the large bird with the best battle cry I have and swing the blade to one of its wings. It's a direct hit, but it isn't enough to cut it down for good. Normally, using physical attacks requires a lot of [ATK] and when it comes to that, I am the worst due to my focus on magic [Mastery]. But with [Arcana Blade], I can use [MATK] instead to gain even bigger damage to the large bird. This is very good especially when there is a disadvantage when taking a talent-type [Mastery]. For me, having [Magical Affinity] means I get a passive debuff on my physical [ATK], which I don't mind. Although, Wind might since he has [Physical Enhancement]. While it doesn't have any passive debuffs, having no [Magical Affinity] means he doesn't get any bonus [MATK], making his [Wind] spells a bit weak. Then again, I did choose it for him so he could run as fast as possible.
Wait, why am I thinking about this now?! I'm supposed to take down that bird before the lightning bolt hits it again to heal! This next attack might be stupid, but I need to confirm something before I do anything against that bird.
"Spirit of Sylph, I call the gale to my growing aura and allow me to manipulate the air all around me! [Wind Sickle]!"
I throw the sickle made of wind to the [Tempest Frigate]. I wish it could contact and damage it a little despite being half-[Wind], but no dice. The strong gust surrounding it blocks the sickle completely. It doesn't heal it (thank goodness), but that confirms [Wind] spells are no dice as well. So that limits my options to [Arcana] and [Earth], which are very small for me, unfortunately. Regardless, I decided to keep attacking with [Mana Blasts], [Rock Slides], [Arcana Blade], and [Stone Blasts] while refreshing my [Mana Enchantment] when its effects expired. It's not actually a concrete plan, but this monster is going to take advantage of my [Thunder] and [Wind] spells anyway. So it's better to be reckless than to be helpless. But just as the [Tempest Frigate's] [HP] is about to turn red as it takes more damage from my spells, another lightning bolt hits the bird and...
[Tempest Frigate]
[HP: 359/550]
Dang, this guy just won't give up! If this keeps up, then there's a chance this fight and the [Hidden Quest] will take about weeks or months to complete! That's it! The reckless strategy won't work unless it stops throwing lightning bolts at me and itself. But how can I even stop them? It's not like I can stop it from charging itself like a smartphone.
YOU ARE READING
Artificial Fantasy
Science FictionWhile the revolutionary discovery of Advanced Dive Virtual Reality (ADVR) lead to the birth of VRMMOs, 18 years old Hayate Palmer only cares about his future for his younger brother rather than living out his fantasies in a virtual world. However, w...