Chapter 94: Conquering the Tempest

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"CAWWWW!!!"

Okay, this might be a bit of a problem... I've thrown every spell I have and avoided the [Thunder] ones that could have the [Tempest Frigate] absorb and heal its health. However, I check on its status, and...

[Tempest Frigate]

[HP: 309/550]

I've barely gotten its [HP] down to a red. It's like I'm fighting against a [Wild Bear], but worse! Not to mention that no one, including my big brother, is here to help me take it down. Guess fighting to get rare feathers means I have to deal with stronger monsters. What's worse is that I've learned that this monster can summon clouds that shoot out lightning bolts that both damage me if I get hit by one and heal its own [HP] at the same time. It may seemingly have a low [DEF], but it can absorb a lot of lightning to get back up. I'm just lucky I have one of the [Thunder] passive skills that lets me minimize any damage I've taken, but that's not the point. If I want to take out the [Tempest Frigate], I have to take care of its [Thunder] absorption first.

"Mana that aids me, create a blade that is sharp enough to defeat my enemies!" I chant as I let the crystal gems glow from my staff. "[Arcana Blade]!"

True to its name, a white blade made of mana emerges from the gems and mimicking Wind's sword-fighting, I rush towards the large bird with the best battle cry I have and swing the blade to one of its wings. It's a direct hit, but it isn't enough to cut it down for good. Normally, using physical attacks requires a lot of [ATK] and when it comes to that, I am the worst due to my focus on magic [Mastery]. But with [Arcana Blade], I can use [MATK] instead to gain even bigger damage to the large bird. This is very good especially when there is a disadvantage when taking a talent-type [Mastery]. For me, having [Magical Affinity] means I get a passive debuff on my physical [ATK], which I don't mind. Although, Wind might since he has [Physical Enhancement]. While it doesn't have any passive debuffs, having no [Magical Affinity] means he doesn't get any bonus [MATK], making his [Wind] spells a bit weak. Then again, I did choose it for him so he could run as fast as possible.

Wait, why am I thinking about this now?! I'm supposed to take down that bird before the lightning bolt hits it again to heal! This next attack might be stupid, but I need to confirm something before I do anything against that bird.

"Spirit of Sylph, I call the gale to my growing aura and allow me to manipulate the air all around me! [Wind Sickle]!"

I throw the sickle made of wind to the [Tempest Frigate]. I wish it could contact and damage it a little despite being half-[Wind], but no dice. The strong gust surrounding it blocks the sickle completely. It doesn't heal it (thank goodness), but that confirms [Wind] spells are no dice as well. So that limits my options to [Arcana] and [Earth], which are very small for me, unfortunately. Regardless, I decided to keep attacking with [Mana Blasts], [Rock Slides], [Arcana Blade], and [Stone Blasts] while refreshing my [Mana Enchantment] when its effects expired. It's not actually a concrete plan, but this monster is going to take advantage of my [Thunder] and [Wind] spells anyway. So it's better to be reckless than to be helpless. But just as the [Tempest Frigate's] [HP] is about to turn red as it takes more damage from my spells, another lightning bolt hits the bird and...

[Tempest Frigate]

[HP: 359/550]

Dang, this guy just won't give up! If this keeps up, then there's a chance this fight and the [Hidden Quest] will take about weeks or months to complete! That's it! The reckless strategy won't work unless it stops throwing lightning bolts at me and itself. But how can I even stop them? It's not like I can stop it from charging itself like a smartphone.

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