gameplay mechanics

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1. Similar to chain of memories and birth by sleep there are multiple different stories y/n's story and larxene's story
They are selected from the main menu
They can be played in any order

Drive forms:
The drive gauge replaced the focus gauge
Shotlocks are not usable anymore

Flow-motion:
Flow-motion is less limiting they it was in kh3/kh3r it's more similar to dream drop distances version of it

Command styles:
Command styles
Are now treated as form changes, depending on what magic, attacks, or attack commands you use you will be given a Situation Command that allows you to go into a command style changing depending on what you used to activate the situation command


All right that's all the game mechanics currently let me know how Good this would play if it was a real Kingdom hearts game


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