Chapter 2: Do You Have to Be Killed by the Antagonist to Level? Up?

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It wasn't due to a fanatical belief capable of transcending life, nor did he harbor any extreme fetishes deep within. Char was well aware that his mental and spiritual state was perfectly normal.

He just looked like a cultist, but it didn't mean that he was driven to madness.

In fact, Char was fully aware of what he was doing and the potential consequences.

Ultimately, he was conducting this ritual to communicate with the forbidden entity, all in pursuit of becoming stronger.

To become stronger, to possess the power for revenge, he was willing to do anything. But don't get it twisted; methods like sacrificing and plunging into darkness for fleeting power were beneath Char. Moreover, these approaches were highly susceptible to the enticement of unnameable entities. After all, in their dictionary, the phrase "equivalent exchange" didn't exist, and there was a greater likelihood of being consumed entirely, then becoming a mere walking corpse.

He merely intended to use this ritual to communicate with that mysterious witch, transport himself there, and then let her kill him.

Being killed would make him stronger.

Doesn't that sound rather incredible?

A decade ago, on that night when Char woke up from the darkness, his body had fully healed, and he found himself stronger than before, and that too had seemed incredible.

"[The host has perished, successfully meeting the activation condition. The Infinite Life System is at your service.]"

"[Your level has been elevated from LV.1 to LV.3!]"

At that time, Char, who had just been revived, was still immersed in grief and pain, having no time to pay attention to the sudden change in the system's appearance. So, he temporarily set it aside.

After he left home to journey to the capital, he finally had the time to examine the system's functions.

Apart from the somewhat clichéd personal status interface, the system's sole function had been mentioned before.

Being killed makes you stronger.

Regardless of the form, as long as Char's status ultimately reached death, he would instantly resurrect and gain a certain amount of experience, thus leveling up.

It's like playing a pay-to-win online game, where as long as you have enough money, you can become an invincible player with an abundance of in-game currency.

The only difference is that Char's currency to spend is his own life.

Apart from sacrificing his life, any attempts Char made to enhance his strength through methods like training, meditation, or taking substances had no effect.

This was another reason why Char had to initiate this ritual.

Of course, the system did have limitations on who could kill him, otherwise, Char would have become an immortal being a long time ago, and that alone would have made him invincible.

Limited to antagonists.

Only individuals defined as antagonists by the system who kill Char can allow him to resurrect and become stronger.

For instance, the army led by the knight in light armor that destroyed Char's village and initiated a massacre on that gruesome night ten years ago – such a bloodthirsty executioner's behavior was no different from that of a devil and was naturally defined as antagonistic by the system.

So, Char could only resurrect after being killed by the knight bearing the sun emblem and gained two levels directly.

In the first few years after obtaining the system, Char had been actively searching for targets who could be defined as antagonists by the system. He would provoke them and then get killed. He succeeded and rapidly grew stronger in a short time through this method.

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