VIII. The Storm

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The passageway the guards enter is a large, dark, damp cavern that seems to swallow the warm light from the single lantern guiding your group's way. The light only seems to reach a few feet in front of you, bouncing off rugged stone walls and boulders directly above or on either side of you. From then on, you're in a complete void of darkness. The cave does a similar thing with sound. Aside from the trickling of water and the shuffling and creaking of metal armor, it is completely and unnervingly silent. For a moment, you're grateful to not be on your own for the journey ahead.

The captain leads the small party down the passageway, though gradually quickens his pace. The rest follow suit, and you trail behind.

He's getting impatient.

Though he wouldn't have to wait much longer.

The captain unsheaths his sword, silently motioning for the other guards to do the same. He's seen something. You push to the front of the party to get a better view.

A warm light cast by a small handheld lantern appears straight ahead, reflecting off the cave walls far down the passageway. Long shadows are drawn across the cavern, the silhouettes of two people.

It's him. And his companion.

As you and your party silently near the two, you catch sight of the thief. His stride is loose and unconcerned, and his nonchalant smile is unmistakable. He thought he could get away with what he'd stolen, it seems. But that isn't the most surprising part.

At his side stands a barefoot girl with the longest golden hair you'd ever seen, holding tons of it in her arms as she walks. Even so, the hair trails down the cavern and drags behind her for another couple of meters at the very least. You stare from between the palace guards in astonishment.

The girl. The girl from the paintings in the tower. Who else has hair like that?

Before you know it, the captain of the palace guard is leading his party down the cave in a breakneck sprint, a flurry of boots thumping against the ground as they run. Your cover is blown.

The captain of the guard calls out down the cavern.

"Rider!"

The girl and the thief turn to you, then break into a run.

The guards race down the tunnel, the captain at the head of it all. He begins yelling forceful orders at the party of guards behind, and they move into a practiced formation that has you running after them and only just avoiding the swords that are waving wildly through the air. You grit your teeth.

In a burst of blinding sunlight, you're back outside.

You're in a huge cavern below ground level, at the edge of a cliff that opens up into a massive hollow area below you complete with granite and stone boulders that rise high up into the sky. Behind you, you come to realize, is a massive, tall structure of logs layered on top of one another and reinforced to form a massive wooden wall. Out of one side of the wall is a huge wheel that releases into multiple small, rickety channels that wind and bend down into the cavern below you. A small stream of water trickles almost soundlessly through the bottom of the cavern.

You quickly realize you're in a dam. An old, decaying dam.

You say a silent prayer that it's sound, though you swear you can hear it creaking.

You turn back forwards, and push around the group of guards. The thief and the girl are still running ahead, straight towards a cliff that lets out into the gaping cavern that is the dry part of the dam. Fortunately, there's no water to escape into this time. Not yet, at least. They slow to a stop with the realization that they are cornered.

𝐓𝐡𝐞 𝐇𝐞𝐢𝐫 - Flynn Rider X ReaderWhere stories live. Discover now