Goodbye. For now.

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...You volunteered to find Jill after she reached radio communication with you again. Still, as you entered the streets of zombie-filled Racoon City, you wondered if giving yourself this task was visionary. Finding Jill here was akin to finding a needle in a haystack. You ducked behind cars and avoided many of the new occupants of the city like before but with more on your mind than survival.

However, you had the advantage of having working walkie-talkies. Carlos had lent you his, so you used to navigate your way toward Jill every few blocks so you weren't entirely in the dark. That said, you weren't nagging her constantly. Both of your survival depended on stealth and not getting caught because you wanted to small talk over the radio waves.

You removed a knife from the skull of a zombie when Jill decided it was an excellent time to reach for you. "[Y/N], it's Jill. Do you read me?"

  "Crystal clear," you sighed. "How are you holding up?"

  "Yeah," there's a brief pause, but she follows herself anyway. "Bastard's dead."

You nodded to yourself, shrugging your shoulders. "Fuck'im. Glad turning yourself into bait wasn't for nothing then."

  "Shut up," the hiss of the radio made her sound extra hostile towards you. "I did exactly what I had to."

"Thanks then," you say after a moment. "Everyone is ready at the subway. Let me get to you and hurry us back. Where are you even?"

There's a longer pause here, but you don't pester. There's no telling what's happening, so you decide to find a spot to hunker in. It feels like forever by the time she's contacted you again. "Kendo's gun shop. Just meet by at the subway entrance, would you? There's no reason for us both to get injured."

  "You're injured?" You panic slightly.

  "No!" She snaps. "Just...don't move. I'm coming to you."

You use your free time to set up some outer defenses a few yards from the subway's entrance and prime up some more magazines as you wait for Jill to arrive, but as you do this, you can hear the city stir with decent-sized rumbling. Earthquake? No, you're familiar enough with explosions to know what it feels like when they shake the ground– not to mention a hollow echo in the air. You tap your fingers nervously on your carbine's grip and then key in the radio. "Jill?"

  "[Y/N], that monster's on my ass again!"

  "I thought you said you killed it?" You thumb the walkie and break from your position. "Where are you? I'm coming to help."

Jill does not reply, but you follow the thumping the best you can, more determined than ever to find her this time. You don't have to go far, however. Jill knocks you over as you cut through a gas station and jog down an alleyway. She's bloodied, bruised, and covered in grime as it sticks to her sweat.

She pushes off of you but helps you back to your feet. "He's still on my ass!"

You double back to the entrance with Jill on your heels. Beyond you, you hear Jill's nemesis trigger the claymore you set earlier, and a shockwave pushes you forward. That did it, you think, but then a laser shoots in front of you. You shoot a glance back and see it's still standing.

You slide and shoulder your carbine as Jill sprints to the lead. "That doesn't work!" She cries out, almost pleading with you to ignore it. You discredit her at first, but after hitting all 30 bullets into it, you realize there will be a lot more than bullets to solve this problem.

In your retreat, you reload and dump the contents of that magazine into a gasoline tanker in front of the gas station before closing off the entrance with a large sliding metal door. You and Jill shuffle back with your pea-shooters drawn, expecting to be followed further into the subway, but nothing happens.

[Jill Valentine x (m) Reader.] Right Place, Wrong TimeWhere stories live. Discover now