5. Defeating the Colussus

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It was ready. The V1 could finally be deployed. A machine not even considered to be useful due to its low durability and weak weapons, but could defeat the state-of-the-art machine of the time: the Earthmover. Earthmovers are considered "gods" of machine warfare, but the V1 was never more ready.

It rushed into the front-right leg's service shaft, breaking the door down and climbing up the leg, before reaching the defence system. It could grapple up to the stationary components, and destroy them one by one. It was finally time to enter the beast. An airlock protected the central blood tank so that the blood couldn't flood over into the defence system and surrounding city.

It leaped through the blood, landing on a service catwalk, leading to a vent leading up the neck and to the brain, but not before one extra hurdle. The Earthmover Brain Protection System, or EBPS, was made of 18 miniguns dotted up and down the shaft. The machine wiped each one out, leaving it at a condition of  1/100 on V1's HUD. It saw the brain of the beast - a cold 2x1x1 meter wad of steel, housing a 175-pound computer. 

The computer room also has a built-in security system, with laser emitters that can melt skin emitting from the brain in a variable number of directions. It began to quickly switch between the shotgun, revolver, railgun, and cannonball launcher to destroy the brain as quickly as possible. After the brain was destroyed, it began to get hotter inside the Earthmover, and V1 knew it had to get out.

Earthmovers typically have a 10-30 second grace period between the brain being destroyed and the thing exploding, which is more than enough for V1 to get out. It dove past the now disabled EBPS, swam through the quickly evaporating blood, out the door, and used the explosion as a boost to its smooth getaway. Onto the next one, thought the blue, camera-headed, killing machine.

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