The Whispering Sands: Perks

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Imprecation: Freshman
If you don't master the beginning, you won't master the end.

When a Survivor is injured by one health state, a bubbling blood pool forms at their position. Upon collecting the blood, 4 Blood Pillars on the map are highlighted in white.

Depositing the blood grants the following effect at the start of a chase with the hexed Survivor:

Gain the Undetectable status effect for 12/14/16 seconds

Undetectable hides the Killer's aura, red stain, and terror radius.

Blood Pillars can only be seen by Survivors within a 20-meter radius. Blood Pillars are irretrievably dissolved by interaction from the imprecated Survivor. Each Survivor can only dissolve their own Blood Pillar. If the wrong Survivor interacts with a Blood Pillar, it disappears and reappears elsewhere.

"Some of these vile creatures have learned to imprecate their victim's blood, though many lack the necessary intelligence to do so."
- from the records of Quazim


Final Exam
Your extensive knowledge and meticulous planning come into play when the situation is at its worst.

Once the exit gates are powered, this perk activates.

All items carried by Survivors are depleted by 80%/90%/100% when the Survivor is damaged by a basic attack.
All items not carried by Survivors are reduced by 50%/60%/70% of their charges.
All broken hooks are immediately repaired.

"Though time is not a valid medium, it feels like centuries of captivity to me. My studies may be guided by me, but I possess no valid power that challenges the entity of this dimension."
- from the records of Quazim


Anomaly: Quazim's Rift
Identify those whose suffering is least and bring them to their demise.

60 seconds after the start of the trial, an Anomaly appears randomly on the map.
Interacting with this Anomaly causes the following effect:

- teleports you once within a 50/45/40-meter radius around the Survivor with the fewest sacrificial states.

In case of a tie among all Survivors, a healthy Survivor is randomly selected.
Upon use, a warning sound is emitted to alert all Survivors within a 50-meter radius of the teleportation.
After being used, this Perk deactivates.

Should Survivors interact with the Anomaly, the effect fades immediately and grants the Survivor the Haste status effect by 5% for 20 seconds.

If no one interacts with the Anomaly within 2 minutes, it disappears and reappears at a different location.
If a Survivor interacts with the Anomaly first, it reappears at a different location 30 seconds later.
If the Killer interacts with the Anomaly first, it reappears at a different location 2 minutes after the effect ends.
Only one perk can be used per Anomaly; if multiple Anomaly perks are used, the effect rotates according to equipment.

Haste increases the Survivor's movement speed.

"I pass on this ability to my comrades. Those whom I may never meet in person. A perk that will assist you in your search for the doomed of this world."
- Quazim

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