A Blade of Darkness: Perks

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Hex: Soul Trap
Bones infused with obsidian create a malevolent weapon.

When a generator is fully repaired, a dull totem ignites if one is available.
If a Survivor destroys or blesses this hex totem, they lose a health state. Injured Survivors are put into the dying state and reveal their aura for 20/25/30 seconds.

The Hex Effects persist as long as the associated Hex Totem remains.

"Obsidian is said to steal the souls of the recently deceased. Many rulers have sought this power, but a special ritual is required."
- A faint whisper in the fog


Hex: Physical Weakness
The forgotten blood smiths of Hemoras used a curse that turned their enemies' fortifications into their cages.

When a Survivor is injured by one health state, a bubbling blood pool forms at their position. Upon collecting the blood, 4 Blood Pillars on the map are highlighted in white.

By depositing the blood, the respective Survivor is imprecated with the following effect:
- the last 2/3/4 pallets the Survivor vaulted twice during a chase are blocked.

Blood Pillars can only be seen by Survivors within a 20-meter radius. Blood Pillars are irretrievably dissolved by interaction from the imprecated Survivor. Each Survivor can only dissolve their own Blood Pillar. If the wrong Survivor interacts with a Blood Pillar, it disappears and reappears elsewhere.

"And with their blood they shall be cursed, so that their fortress may become their grave! Upon my name as Hemoras!"
- Gravitras to Nyxara, on the exiled founder of the Blood Forg
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Crushing Weight
The heavy burden on your shoulders is now felt by your victims.

When a Survivor is put into the dying state, the repair speed of all Survivors in your terror radius is reduced by 6%/8%/10% for 15 seconds.

Crushing Weight has a 30-second cooldown.

"Never forget, a smith's duty is a crushing weight that decides life and death on the battlefield."
- Gravitras to Nyxara

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⏰ Last updated: Nov 02 ⏰

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