A Tale of Greed: Perks

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Abyss: Treacherous Shaft
The Entity's power seems stronger in the basement.

In the basement, a Hunting Shrine replaces the sacrificial hooks.
Bring a Survivor to the basement and chain them to the shrine once, to initiate the sacrifice ritual and activate the shrine:

Upon entering the basement, all Survivors who are not interacting with generators, totems, or other Survivors will scream.

Abyss: Treacherous Shaft has a cooldown of 60/50/40 seconds.

Abyss Perks create a second basement, if the map allows it.
When a Hunting Shrine is activated, it applies to both basements.

"Lately, I've been seeing this large shrine more and more often, down in the basement. This abnormal occurrence sends shivers down my spine."
-BB


Greed's Capital
You have the ability to achieve the optimal outcome.

The first 1/2/3 generators you manually damage can be damaged 1/1/2 more times beyond their actual maximum.

This perk deactivates once 4 generators have been fully repaired.

"This beast circumvents even the restrictions of its master."
-BB


Abyss: Sealed
Capture your unsuspecting victims beneath the surface.

In the basement, a Hunting Shrine replaces the sacrificial hooks.
Bring a Survivor to the basement and chain them to the shrine once, to initiate the sacrifice ritual and activate the shrine:

When a Survivor enters the basement, the Entity blocks the entrance for all Survivors for 5/7/9 seconds. If a Survivor enters the basement while no active sacrifice ritual is taking place, the Entity blocks the entrance for all Survivors for 10/12/14 seconds.

When a Survivor exits the basement, their aura is revealed for 5/6/7 seconds.

If a Survivor interacts with the basement chest, they will only receive a common item.

Abyss Perks create a second basement, if the map allows it.
When a Hunting Shrine is activated, it applies to both basements.

"When I entered the basement, black spikes sealed the entrance. Something evil has joined the Dark Army."
-BB

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