WM [2] We Do Not Bow

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The room was momentarily silent as everyone processed that they were being tracked even faster. Tanisha knew an adequate tracker could find them, but if they had that kind of person, why would Loki use his constructs to such an extremes? They knew that dozens of the constructs secretly marched around the city.

"Do you have any idea who it was?" Tyr asked. "My people have had to move every night for the past week. I am not sure how many more nights they can do this."

"We aren't sure," Beck responded aptly, as if he was ready for this direction in the conversation. "My son is still trying to organize a way to smuggle you all out of the city, but with the Fital family gone, there has been far more scrutiny on anything entering or exiting. The Salstars efficiently eliminated or jailed all of the reliable back-doormen."

Tyr rubbed his tired eyes. "And I am guessing all of our contacts are saying that the ones left are either plants, constructs, or would betray us as soon as they saw who we were."

"Precisely," Beck said.

"We have to do something different, Patriarch," Ketil spoke up for the first time, his voice oddly smooth for his rough exterior. "I am not sure how well everyone will hold up if we keep this up."

Tyr looked around the room, his expression dire. He looked to be contemplating something but gave up on the idea and turned to Beck.

"The next place we go, we need it to be somewhere we can rest for at least a full night," Tyr said. "If things don't improve, we will have no choice but to risk breaking out of the city."

"Wow, it sounds like you all are in a bind," a new voice said.

Everyone looked around for the origin of the intruder. Those with swords pulled them out and circulated chakra, which instantly dropped the temperature of the room ten degrees. Joha bellowed out maya, magic from the infernal homeworld of the demons.

Tanisha activated her buff, Chain Breaker's Mantle, which was an ability she obtained after evolving into a cernunnos. The skill itself was the evolution of the natural ability of the wendigo to enhance their bodies' physicality and durability with magic.

Chain Breaker's Mantle
Seiðr cost: Variable
(I) With Low seiðr cost per minute, seiðr will inundate your muscles and bones with the power to increase your physical attributes temporarily. (II) Medium seiðr cost per minute, the Marks of Seiðr, greatly enhancing unarmed strikes. Unarmed punches and kicks will produce a seiðr shockwave, increasing the range of unarmed strikes a short distance. (III) High seiðr cost per minute, the energies within you grant the ability of Arcane Shift to teleport up to five yards.

The barely visible magic symbols and circles on Tanisha's skin flared to life, glowing and moving across her body like living equations. She breathed out the seiðr in the same manner as Joha and his maya; however, her power sparkled like thousands of gems inside a green smoke.

Everyone sharply surveyed the small space and was ready to fight at a moment's notice. That was when Bjorn noticed the nearly imperceptible taste of foreign magic in the room. Without hesitation, he launched himself toward a seemingly blank space in the corner of the office. Tanisha followed the familiar bond that connected the two of them. She could feel his emotions and hostilities and spoke the words of power without missing a beat, which formed two orbs of water that floated in the air before her.

Divination Hydromancy
Seiðr cost: Variable
(I) Create seiðr constructs with liquid attributes or condense water from the atmosphere, and control water from a water source. Exerting control over water allows you to change its state and temperature with ease. (II) Alter the properties of water to cause it to glow. Only those you choose can see the light produced. (III) Water in any state will condense into a blast of highly pressurized water. You maintain control of water even after it is fired, allowing it to change trajectory and home in on enemies.

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