Chapter 5

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The land of mystery: Innanty

The Kingdom of Innanty is one of the oldest in the continent.

There is still so much about the ancient history of Innanty. It is known that the mystics of Innanty only showed what they wanted at The Calling, but nobody dared to say anything, scared of provoking their wrath.

The Gods of the Mind.
The Land of Mystics, also known as the Land of the Death, is the most private of all the kingdoms, and the most feared.

The Royal line of Innanty has been established way before The Calling, but instead of a Kingdom, it was a whole empire that extended from the mountains of Hiis to the Valley of Dreams, and the Thousand Islands (there are actualy 21 islands in the St.X sea.

The mystics kept a very closed society, made of the low- middle class, the merchant class, and the ruling class.

The Low-Middle class.
The LMC is made of all of the working contributing citizens of Innanty.
There have never been records of poverty in Innanty.
This socio-economic group is the backbone of Innanty's society. They move the markets, allowing the Empire to be self-sufficient, independent, and prosper.

The Merchant class.
They are the providers of the Empire.
Everything, going from clothes to food to anything that can bring comfort to the people, was provided by the merchants.
They gather, produce, and distribute throughout the Empire.

The Ruling Class.
They are the law in the Empire.
They are all decendents of the Goddess Hela, and they all possess the powers of Innanty: mind reading; mind control; soul tracking; mind erasing; and there are rumors of other powers to be linked to the Innanty linage but they have never been confirmed, like traveling between realm, or their portals to the Other Side hidden on the Thousand Islands.

The first alphabet.
The Innanties above all are a very smart society.
Their way of living was evolving fast, so the maesters came out with an intricate set of 19 consonants and 5 vowels, creating different combinations forming the first words ever registered in history, The Innavulary quickly began to be used by all the ruling class and the merchants, whom together they built the first schools to indoctrinate the Innavulary and the Innanty way to the children of the Empire.
That led to the creation of the Institute for the Future (IFF). A university for adults to work on their skills, with the help of mystics and maesters.

By the time of The Calling, the Great Empire of Innanty had machinery that allowed to track the history of the world and documented it in the Innavulary,  that after TC became the universal language of Aaval. Every kingdom pledged to indoctrinate their citizens the new alphabet and language.
The name of the Innavulary was changed to Vocabulary to make it more universal.

The Calling obligated Innanty to open their borders to the other kingdoms.
The Innanties accepted with the condition of creating a universal coin for a fair trade between kingdoms.
Four coins were created: a copper pennie (worth as much as a loaf of bread); a bronze dime( worth a boot of wine); a silver quater (worth a pig leg); and a Gold chip (worth a whole cow).
This new money currency brought change to many kingdoms, creating different trading alliances.

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