Introduction

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Hey people I hope you love the story. I am a newbie so be prepared to face amy poor English. I only own the OC which is Aira Arima. And the image of Aira is not mine.
The original anime belongs to Kōhei Horikoshi. I only own Aira.

MHA X OC

Name : Aira Ackerman (he he 😅. My oc my choice😅😅)
Occupation: Student of hero course
Hair colour: White
Eye color: Blue
Personality: Emotionless. Barely express herself. She is similar to Violet Evergarden. She always wore white skin tight.gloves.
Age: 15
Height: 154 cm
Weight: 47 kg
D.O.B: 31 December
Quirk: Blood manipulation (will get more quirks)
Family: deceased

Backstory:??

Relation to Nana Shimura: ??

Love interest:

Class A1
Todoroki Shoto
Bakugo Katsuki

Big three:
Tamaki Amajiki

Hero:
Hawks(age reduced to 18)

Villains:
Dabi(age reduced to 19)

Best friend:
Ochako Uraraka

She will get technique 3, 4 and 5 later.

Blood Manipulation Quirk Overview

Quirk Name: Blood Manipulation
Type: Emitter / Manipulator
Description: Aira can manipulate her own blood and the blood of others within a certain range. This quirk can be used for offensive, defensive, and support purposes, allowing her to create various effects based on her mastery of blood.

Techniques and Types of Blood Manipulation

1. Blood Constructs

Description: Aira can solidify her blood to create weapons or shields. This includes swords, barriers, or spikes.

Applications:

Blood Blade: A sword made from her blood, capable of slicing through most materials.

Blood Shield: A protective barrier that can absorb or deflect attacks.

2. Blood Control

Description: Aira can manipulate the blood flow in herself and others, causing paralysis or temporary incapacitation.

Applications:

Blood Bind: Temporarily immobilizes an opponent by controlling their blood circulation.

Blood Surge: Increases her own physical abilities by accelerating her blood flow, enhancing strength and speed.

3. Blood Healing

Description: By using her own blood, Aira can perform self-healing or heal minor wounds in others.

Applications:

Rapid Recovery: Accelerates the healing process for injuries by infusing blood into the wound.

Blood Transfusion: Temporarily grants a portion of her stamina or health to an injured ally.

4. Hemomancy

Description: Aira can sense and track the presence of blood, allowing her to locate opponents or allies through their blood signature.

Applications:

Blood Sense: Detects the location of individuals based on their blood flow, useful for tracking or stealth missions.

5. Blood Visualization

Description: Aira can see the blood flow within herself and others, allowing her to analyze physical conditions or weaknesses.

Applications:

Weak Point Detection: Identifies areas of vulnerability in opponents based on their blood circulation patterns.

6. Blood Amplification

Description: Enhances the effects of her blood manipulation abilities by sacrificing her own vitality.

Applications:

Empowered Constructs: Increases the strength and durability of blood constructs at the cost of Aira's stamina.

Overdrive: Temporarily boosts her abilities significantly but risks physical exhaustion or injury afterward.

Limitations and Weaknesses

Stamina Drain: Overuse of blood manipulation can lead to significant fatigue or loss of blood, causing weakness.

Emotional State: Aira’s control over her quirk can be affected by her emotional state, particularly anger or fear.

Range Limitations: Blood control may have a limited range, making it ineffective against distant opponents.

Self-Harm: Manipulating her own blood can cause harm or injury if used recklessly.

Final Notes

Aira’s Blood Manipulation quirk can evolve as she gains experience and mastery. She could potentially develop new techniques or improve existing ones based on her battles and training.

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