This chapter will just quickly rank the various Replika's strengths from weakest to strongest in combat. With some help and guidance I can also include Replika models created by others into this list to compare to the ones I have already made. As said, this is strictly combat capabilites and so depending on the situation and need the highest ranking on this list might be 'weakest' instead of strongest.
Weakest -> StrongestNACÖ Pattern Bionics & Engineering Replika Type Sub-altern - The NACÖ is currently the weakest Replika combat-wise being more meant for researching and managing installations instead.
ARIN Pattern Replika Type Sub-altern - The ARIN Pattern is in a similar situation to the NACÖ Pattern since it's mostly meant to operate space ships and space stations or other crew positions but if needed they can fight a little more proficient than NACÖ's but not by much.
HIMI Pattern Artillery & Servant Replika Type Sub-altern - The HIMI Pattern isn't fully optimized for combat and so outside of their flame abilities they are quite weak. They are determined and agile with surprising strength for their relatively short stature but it's still nothing too substantial and so even an ENJG would defeat a HIMI unit. But if the HIMI pattern is given access to their arsenal of flame magic and a large mana source then they can rise up to become even more destructive than a GWLD or G-MKI pattern thanks to the powerful spells the pattern can access. They can burn entire cities in mere minutes or hours and turn entire battlefields into wastelands of ash with but a few spells. But this is only if the HIMI unit has access to a large mana source which often has to be an external one since the HIMI unit themselves can't actually store a substantial amount of mana, which limits their power output substantially. A "Glass Cannon", you can say.
ENJG Pattern Sapper & Demolitions Replika Type Sub-altern - The ENJG's being sappers and handling demolition jobs often work close to combat and even though they very often have escorts and guards to protect them from enemy threats they still have to be ready to fight and so they do have quite the better combat-training given to them compared to the previous patterns but it is still only for worst-case-scenarios.
QUETZAL Pattern Combat Replika Sub-altern - The QUETZAL Pattern is a variation of the ARIN Pattern which is achieved by suppressing more of the original template's memories and then giving the units a different more combat-oriented programming to make them more capable and well suited for frontline fighting. Thus they are stronger and notably faster than an ENJG Pattern Replika but since they're still just an ARIN variation they aren't as well trained and specialized as an MMNK Pattern Replika who specializes in Spec-Ops and other more skill demanding missions.
MMNK Pattern Scout Replika Type Sub-altern - MMNK's have a large step-up in their combat capabilities compared to the ENJG's by actually being meant for combat and while that combat is meant to be against relatively lightly armed opponents with the MMNK's being scouts and light infantry and thus often do spec ops missions or other less direct battles like flanking, scouting or countering enemy scouts. Highly trained or sometimes elite training but not meant for direct frontlines.
WARB Pattern Command Replika Type Sub-altern - While not strictly direct frontline fighters the WARB is often expected to directly lead troops on the battlefield and do fight with them and so because of their higher ranking and value they receive expert training in frontline fighting and dueling being a noticeable step-up from the previous MMNK's, now being almost only at the elite levels.
GWLD Pattern Impulsor Guard Replika Type Sub-altern - These Replikas far outclass the WARB Pattern in direct combat and dueling expertise being some of the best fighting capabilities you can achieve out of the Morsat Machine without adding exotic and experimental technology. Their training and purpose though isn't exactly directed to fighting a war but more to protect and repel most of the time few but extremely skilled and dangerous attackers like assassins and other enemy elites.
G-MKI Pattern Saurian Guard Replika Type Sub-altern - Another pattern with the same task as the GWLD pattern being the personal guard/s for some of the top-ranking Raptor Machina members. Thus they have very similiar if not almost the same expert combat capabilites but there are still some minute differences. Like how the G-MKI pattern prefers the usage of in-built weapons and blades while the GWLD pattern wield seperate external weapons instead, the two styles offering their own advantages and disadvantages. For this reason the G-MKI Pattern share a ranking with the GWLD Pattern in this list.WARR Pattern Combat Replika Type Sub-altern - Currently the strongest pattern of Replika is existence being practically demi-gods of war. Their dueling prowess might only be slightly better than that of the GWLD Pattern and so they work as good sparring partners but that is not the focus. The focus is on raw power and absolute violence to completely eviscerate any foe that they might face, honor and restraint be damned. That is not to say beauty and grace is discarded as their fluid movements and precision can be seen as graceful like a dancer, if you look past all the destruction and death each of those movements might bring. In short, in terms of power compared to GLWD's the WARR is several jumps higher in strength and capability for pure violence.
(This list might change and will be updated as new entries are made)