Hero Costume

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Mizushima's Initial Hero Costume

A/N: So this is not a chapter but a deep dive into Y/N's hero costume and some rough ideas I thought about, below are some of the key features-and the costume will of course get updated as she'd unlock her full potential later on. I also mentioned how her outfit would look after each upgrade, as she unlocks each new forms of her quirk-that would suit her, these are again just rough thoughts maybe I'd implemented them as we move on further.

1. Water-Resistant Suit

The main body of her costume will be made of a water-resistant, lightweight material. This allows her to move freely in battle, especially when using large amounts of water. The fabric will be a deep ocean blue, reflecting her connection to water, with silver accents that shimmer like light on the surface of a river or ocean.

The suit is designed to be sleek and aerodynamic, similar to a high-performance swimsuit, allowing her to move quickly through water or in humid environments. The fabric is flexible, making it easy for her to perform acrobatic movements.

2. Water Storage and Distribution

Water Storage Units will be built into the costume. These are small tanks located on her hips or lower back, storing a limited amount of water that she can use in situations where moisture is scarce. These units are designed to be discreet and lightweight, so they don't hinder her movements.

Thin tubing runs along her arms and legs, allowing her to quickly access and direct water from the storage units when needed. These tubes are designed to be sleek and blend seamlessly with the suit's design, and can be upgraded to handle other forms of water manipulation (vapor, ice) as she develops her quirk.

3. Aquatic Design Elements

The suit will feature subtle wave and ripple patterns along the sides, representing the flow and movement of water. These designs aren't just aesthetic; they help to channel the water she summons, increasing her control over its movement.

A hood or helmet could be incorporated into her costume for underwater missions, providing her with goggles that allow clear vision in murky or wet environments. The helmet would be optional but useful for certain scenarios.

4. Flexible Armor

Lightweight, flexible armor will be incorporated into key areas-her shoulders, chest, and shins-for protection in combat. The armor is designed to withstand both physical impact and elemental attacks (fire, explosions, etc.), providing her with some defense while keeping her agile.

The armor will be a mix of black and silver to contrast with the blue of her suit, giving it a modern, tactical look.

5. Gloves with Hydro-Control

Her gloves will have a specialized mechanism that enhances her control over water, allowing her to form precise shapes or manipulate water pressure with ease. These gloves could also have temperature control, which will come into play when she starts freezing water later in the story.

The fingertips of the gloves might have subtle nozzles or controls that help her create more focused streams of water, allowing her to fight at long range if necessary.

6. Boots with Water Propulsion

Her boots will have hydro-propulsion technology, giving her the ability to move quickly over water or perform short bursts of speed. This will help her with quick escapes or fast, powerful strikes. The propulsion system would work by releasing concentrated water jets from the soles, allowing her to glide or jump quickly.

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