Chapter 7 - A Quest completed!

28 2 0
                                    

I sigh through my warframe as I keep practicing with Nero's sword, the heavy blade unfamiliar to both me and the Warframe. I check [Swordsmanship]

[Swordsmanship: 3/100 10%: The skill that the Dreamer has with a sword. Increases sword damage by 3%. Increases the damage of Sword-Related Skills by 3%.]

I sigh, and lean against the Van again, releasing the Transference and returning to my bed in the infirmary. I practice [Void Magic] by blasting the air with pulses and every 10 minutes, I release 4 beams of the void energy. Thankfully, Void Magic levels up rapidly, even if Focus doesn't. Odd.

I resign myself to this fate. Blast the air and wall with Void energy, wait for my MP to return, and do it again. and again. A good 10 cycles of this later, I finally get a notification.

[Void magic has reached level 10.]

[ Void magic 10/100 12%: Allows the Dreamer to use basic Void magic.]

[Dreamer can now choose a Tenno Path, and a Arcana School- Error, Arcana Choice locked to Void. ]

[Available Paths:

Madurai- Engage the Enemy. Focuses on ambushes and overly aggressive magic combat at a cost to base all Vital regens. Amplifies Enchantments.

Vazarin- Counter the Enemy. Focuses on countering attacks as they come, and reacting to them at a cost to Sp regen. Amplifies combat maneuvers.

Naramon- Know the Enemy. Focuses on focusing on a foe's weaknesses while using one's strengths, at a cost to Hp regen. Amplifies Critical attacks.

Unairu- Outlast the Enemy. Focuses on withstanding a foe's assault, while enhancing one's endurance, at a cost to Mp regen. Amplifies Adaptability.

Zenurik- Dominate the Enemy. Focuses on enhancing the spirit, soul, and self, to erase all resistance, at no regen costs. Amplifies Tenno Abilities.]

[Madurai makes enchantments and Warframe skills stronger. Vazarin makes counters and combat maneuvers stronger. Naramon makes it easier to land a critical hit, guarantees them on fatal/vital blows, and increases their damage. Unairu allows one to adapt to situations well, and to take heavy abuse without issue. Zenurik focuses on the abilities of the Tenno, enhancing their base abilities, and allowing them to grow on their own.]

'...I know this isn't how they are in-game, so this must be a sort of real-ified version of the focus paths...and I only see one that I like.'

"[Zenurik]"

[Zenurik Focus Path chosen.]

[Quest Complete: Initiate.

25 stat points awarded. Zenurik Focus perk awarded. Arcane Tenno perk awarded.

Zenurik Focus: Allows the Dreamer to use Zenurik abilities easier, and to teach themselves the Path.

Arcane Tenno: Increases EXP gain for all Magic and Magic-related skills, perks, and abilities.]

"not bad at all-"

[Hidden Quest complete: Complete a Quest, Kiddo.

5 stat points awarded. 100 skill points awarded. Dreamer Title now increases Mp regen by 10/m.]

A different kind of story, remastered (Multifandom SI Gamer)Where stories live. Discover now