Homebrewed Yuan-Ti Race Tidbits (optional)

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Preferred terrain: Deserts (excavated underground settlements) or/and forests/jungles/swamps (in trees or villages on stilts)

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Lives: Often found in medium to large-sized hunter-gatherer, nomadic tribes; though some tribes have chosen to settle in a selected territory. They are ruled by a single tribe Chief or Chieftess who has the help of a Druidic Tribe Shaman. The remaining adults have the roles of scouts, guards, hunters, or warriors for the tribe.

Though rare, some Yuan-Ti have chosen to leave their tribes for the comfort, stability, and reliability of living in a populated town or city. However, they often have to be wary; as these individuals know of their race's less-than-favorable reputation with the other races.

There are four different Sub-Classes of Yuan-Ti; the Constrictors (Anacondas, Boas, Pythons, Rat Snakes), Vipers (Rattlesnakes, Copperheads, Bushmasters, Lanceheads, and other viper species), Strikers (non-Viperid venomous individuals such as Cobras, Kraits, Taipans, Coral Snakes, Sea Snakes, etc.), and the Non-Vens (Non-venomous individuals such as Garter Snakes, Garden Snakes, Corn Snakes, Milk Snakes, Hognose Snakes, King Snakes, Water Snakes, etc.)

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Alignment: Neutral or Evil-based alignments; Good-based alignments are rare

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Political system: Largely tribal; outside of their native lands, Yuan-Ti hold no positions of power. In Yuan-Ti society, Constrictors (respected for their large size, durability, and strength) and Vipers (respected for their tracking skills, quick strikes, and venom) are often more respected than Strikers (respected for their potent venoms). Non-Vens are the least respected due to their lack of venom, size, or strength.

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Views towards other races: Tend to not get along with most races and are in turn, viewed as arrogant, sneaky, malicious, sadistic, and un-evolved. May get along with Lizardfolk and Chromatic Dragonborn. Most see the Rabbitfolk, Avilus, Bullywug, and Jerbeen races as "food" while larger individuals may see Fauns, Aarakocra, and maybe even Gnomes as a food source as well. "Warm-blood" or "Hot-blood" is used as an offensive, slang term for a mammalian humanoid.

Though they wouldn't dare show it; Leonin, Kajiit, Kitsunes, Badgerfolk, Stoatlets, and certain Aarakocra put them on edge and can cause them to be super guarded and defensive.

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Relationship practices/views: Both sexes of Yuan-Ti (no matter the social class) practice polygamy; with potential partners often sizing eachother up both in observed fights and by fighting each other. If both are satisfied with each other's strength and battle prowess, they will produce offspring. Sometimes, the one-on-one fights can get so violent, that one partner may accidently end up killing the other.

Clutches of eggs (anywhere from 6-10 in a clutch) are placed in a large, designated "nursery" or "brood lair" within the tribe's settlement and are tended to by everyone in the tribe. This does not apply for the rare few Yuan-Ti that give birth to live babies; the babies are to be strictly cared for by the parents until they are old enough. Hatchlings are often raised and taught communally by all of the females in the tribe until they are old enough and strong enough to fend for themselves. The nursery spaces are humid, climate-controlled, sterile, protected environments under the constant supervision of 1-3 specialized "Brood Guards"; a respected position in Yuan-Ti social culture.

Due to their lack of a "typical" family structure, the Yuan-Ti typically don't take last names; though one can be taken on an individual's own accord. Last names with suffixes such as -fang, -tooth/teeth, -scale/scales, -eye/eyes, and -tail are common.

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Religion: Yuan-Ti paladins and some warlocks tend to gravitate towards deities of: war, death, fertility, or twilight. Some individuals may even gravitate toward more draconic deities.

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Common values: Strength, ferocity, resiliance, discipline, adaptability, ambition, knowledge

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Common classes: Fighter, Barbarian, Blood Hunter, Rogue, Bard, Druid, or Ranger. Royalty are often Wizards, Warlocks, or rarely Paladins.

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Common occupations: Merchant/tradesman, entertainer, gladiator, city guard, craftsman (blacksmith, leather worker, wood carver, etc.), hunter-gatherer, potion master, botanist, assassin, bounty hunter, thief, or paid adventurer/guild member.

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Magical ability: Yuan-Ti are resistant to spells thanks to a special oil secreted from their scaley hides and possess an innate understanding of various natural poisons as well as poison spells. Poisonous blood; immune to MOST poisons (Vipers and Strikers only). Though they do not have innate magic besides poison, they are very strong; some can be large and strong enough to crush the rib cages of larger animals and humanoids with their grapples.

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Yuan-Ti (and other reptilian)-specific drugs::

Hiist Sap: A sweet, honey-like sap that is collected in wood bowls from large, ancient trees that are native to their swampy territory by local tribe Shamans. It is very sweet and has faint rose, vanilla, or lavender notes; depending on how long it was allowed to "cure". Once collected, the Shaman will remove any impurities via a filtration and refining process using fire and water anywhere from three to five times while chanting various prayers and songs. Some individuals may mix in other ingredients such as herbs and other natural flavors right at the end of the refining process as well. The sap is either eaten in its' original honey-like consistency or left to "age" in a dark, dry place for at least three months; forming small yellow-orange sugar crystals that are then allowed to dissolve in one's mouth or in a ceremonial hot drink. Hiist Sap in both forms tastes very sweet and floral and produces a Peyote-like trip when eaten. This drug only affects Lizardfolk, Kobolds, Dragonborn, and even actual Dragons in some cases as well.

Swamp Tar: A sticky, black, foul-smelling substance that is the consistancy of molasses. Formed in swampy, humid environments from decaying organic matter, Swamp Tar is often gathered from small "pools" and heated over fire. Before it cools completely, it is then smeared onto the scales of an individual suffering from scale or skin issues or over cuts to stop bleeding. It can also be used to patch holes in the roof or walls of village buildings or as a durable, water-repellant coating for building roofs. Very flammable once cured, however.

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