Chapter 5: Dungeon Dice!(For Real)

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Our two young duelists were asked to play a game known as Dungeon Dice. The person who invited them to play the game was the creator of Dungeon Dice himself, Duke Devlin. The reason as to why Duke asked these two specifically, not really important nor do I care. This young man is encouraging our young, intellectual top-of-the-class student, Lucas Yuki, to waste his time and intellect on some dice altered version of Duel Monsters, which may I remind you all Lucas is already wasted enough effort in the card game as it is... My apologies for the outburst. As we are, Lucas and Jacob had just began their match after a long and excruciating talk on the rules of the game. Jacob took the first turn and managed to roll enough Summon Crests in order to summon the King of the Abyss. Once Lucas took his turn, Lucas was able to roll an "Impossible Roll", which allowed him to summon both a black hole, as well as a creature.

The creature's name was displayed on the screen. "Knight of the Stars, Great Void huh?" Lucas read off the words from the Help Screen, "Level 3 creature with 30/0/20 points. When this creature comes to play-"

"You gain 2 Magic Crests in your Crest Pool," Duke interrupted, "Also, you can pay 4 Magic Crests in order to get 2 of any other crests. There are 5 creatures who have similar abilities that vary based on the color of the die that you used in order to summon it. In this case, you brought out the creature of Magic and the stars above, Great Void."

"But isn’t the ability a bit overpowered?" asked Jacob. "Sure the cost is high, but being able to to get 2 of any other crests is a bit crazy".

"I agree with Jacob," Lucas told Duke, "It does seem a bit much”.

"This method is completely fair," assured Duke, "For one, these creatures must sacrifice a certain crests in order to activate its ability. You would need to take the risk of using a crest that could help you in battle in exchange for another that could assist you. All crests have equal values, however, Great Void has the higher price from the other four. Creatures require Magic Crests in order to activate their abilities during your own turn. Second, I created the creatures so that they lack defense points, therefore, unless you have enough Defense Crests, they can be destroyed quite easily. Thirdly, I believe that someone who is capable of rolling three Summon Crests of same levels should be rewarded with a unique creature."

"Well when you put it like that," Says Jacob, "It seems a bit fair."

"I have no other means of playing or moving," says Lucas, "So it’s your go Jacob."

"Alright then," Jacob responded. He retrieved the dice that were dispatched from the Dice Hatch, and rolled them onto the table; "Go Dice Roll!". (Red dice, Summon Crest, level 4, Red dice, Movement Crest, times 2, White dice, Summon Crests, level 4). "Sweet, I get another summon," cheered Jacob. this worried Lucas. Jacob put his dice on the board. "Now I Dimension the Dice!" The dice unfolded onto the field, the Dungeon Path of the new dice connected to the Path of the Abyssal King, and out came the monster, "Hyozanryu"(30/40/30).

and out came a silver dragon with golden horns, "Hyozanryu" (30/40/30)

Duke whistled at the appearance of this monster. "Not a bad roll. Not only did he summon such a powerful monster.."

"But he got a 2x Movement Crest," said Lucas, "Which he could use to advance his creatures further onto my side."

"Just so you two know," Duke exclaimed, "You can choose not to use the Crests you rolled and store them into your Crest Pool."

"I will do that," Jacob responded, "First I use 1 Movement Crest to move my King of the Abyss up a square." The Skeletal King moved up one square, "and then I shall store the other Movement Crest in my Crest Pool," the number next to the Movement Crest symbol in the Crest Pool changed from 0 to 1. "That's it for me. Your go Red."(Jacob: HP 3, Mo 1, King of the Abyss: 10/10/10, Hyozanryu: 30/40/30)

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