Objective
Your objective for this challenge is to give birth to 100 children in as few generations as possible. The challenge ends as soon as the 100th child is born or if you fail the challenge for breaking rules.
Rules of the Challenge
Create a Sim to start out with. We'll call her the matriarch. Your matriarch must be female (hence the title of matriarch) and she must be a young adult. She must be human [see Optional Alien Rules section for exceptions]. She cannot have any other Sims in her household to start out with. She can have any physical appearance you want and any aspiration and combination of traits that you want. The Romantic and Family Oriented traits are recommended but not mandatory for her to have. It's also recommended that she have a trait that will help her bring in money from one of the hobby skills.
You can move your matriarch into any starter lot that she can afford with the $20,000 she starts out with. Later on, as your household grows and your matriarch starts bringing in a larger income from one of her skills, you may move her and her children to another lot as long as she can afford the lot without the use of cheats. Any lot your matriarch moves her household into must already be empty. You cannot merge your matriarch's household with another household. You may download lots from the Gallery as long as your matriarch can afford the lot.
You must play with aging on and set to a normal lifespan.
You may play other households in the same file (for example if you wanted to play one of your matriarch's children for a while who have been moved out) but you MUST make sure your matriarch's household is not aging while you are not playing them. Do this by going into the in-game options under the gameplay tab and setting "Auto-Age (Played Sims)" to "Only Active Household." I recommend checking the box beside the option underneath that says "Auto-Age (Unplayed Sims)" so the game will still generate new townies to be baby donors as the current ones grow old and die off.
Your matriarch and any heiresses that come after her cannot have a job, ever. Any means of making money that does not involve a career are allowed, so your matriarch may paint, write, perform etc, to bring money into the household but she cannot join the painter, writer, entertainer or any other careers. [See Get To Work Rules section for exceptions]
Your matriarch may leave her home lot freely. In previous Sims games, it was against the rules to leave your home lot for anything other than donor-hunting but this has been lifted in this version due to TS4's common space around lots and hobby skills that require you to leave the lot to make money from tips. If Outdoor Retreat or Get to Work is installed, there are additional exceptions. [See Get To Work Rules and Outdoor Retreat Rules sections for more information]
Your matriarch does not have to bring all her children with her whenever she leaves the lot. [See Outdoor Retreat Rules section for exceptions]
Your matriarch may not get married while she is of child-bearing age. She may have boyfriends but she cannot become engaged to any of her boyfriends, nor can she move anyone into the house. Once your matriarch is an elder and her youngest daughter has come of age to take over, she may get married but she must move out of the household into her husband's household. She can't move her husband into your household.
The Fertile aspiration reward (which costs 3,000 satisfaction points) is allowed to be purchased; in fact it's encouraged! The more multiple births you can have, the better.
Any rewards or in-game methods of extending a Sim's lifespan, saving a Sim from death or bringing a Sim back from the dead are not allowed. You may not move ghosts into the household. Any other in-game rewards that you've earned by completing aspirations/whims and throwing social events may be used. You earned them fair and square, there's no reason why you should not be able to enjoy benefits that you've done the work to unlock.
Any mods or CC that give you an unfair advantage over other players is not allowed. For example, a mod that allows you to have more than eight Sims in a household is not allowed because it will give you the ability to keep having more and more children without having to wait to move out older children first and that is an unfair advantage. A CC item of a sparkly pair of sunglasses would be fine for you to have because having a sparkly pair of sunglasses in your game does not help you with the challenge in any way.
Any cheats that give you an unfair advantage over other players is not allowed. This includes but is not limited to money cheats, motive enhancing cheats, skill cheats, school performance cheats, satisfaction point cheats, and cheats that unlock special objects. The "bb.moveobjects
on" cheat is allowed for creative building purposes. Resetting Sims to resolve glitches is also allowed. In the case of a glitch or game crash that causes you to lose your game data or otherwise corrupts/ruins your file, you are always allowed to use whatever cheats/mods necessary to recover what you lost.
While you can adopt children without penalty, adopted children don't count towards the 100 children needed to complete the challenge, so it's not to your benefit to adopt children, especially since they take up precious space in the household.
Your matriarch may not get pregnant by the same man twice. Once he has impregnated your Sim once, he cannot be used again for more children. Obviously, if the one pregnancy results in twins or triplets, that is fine. One pregnancy per father, not necessarily one child.
There are no restrictions on who can father children in this challenge but none of the fathers can move into the household or provide any aid to your household whatsoever apart from impregnating your matriarch once.
The May 4th 2015 patch introduced the ability to influence the gender of unborn babies. Listening to Alternative music during pregnancy and eating carrots will influence the baby to be a boy. Listening to Pop music and eating strawberries during pregnancy will influence the baby to be a girl. You matriarch may not use any of these methods to influence the gender of her baby. If she is pregnant, she must avoid strawberries, carrots, Alternative and Pop music in order to avoid influencing the gender of her baby in any way.
You cannot cherry pick your children's traits and aspirations. Use this random trait generator from Pinstar's Legacy Challenge to randomly assign traits and aspirations to the children. http://www.simslegacychallenge.com/sims-4-legacy-challenge-random-trait-generator/ The randomizer requires all three traits of both parents and for this purpose, you may go into Household Management to find the traits of the father if your matriarch does not already know all of his traits. If you don't want to bother with the father's traits, you can also use the website http://createarandomsim.com/ to generate the child's traits randomly. The benefit of using Pinstar's trait generator is that there's a chance your children may inherit traits from their parents but if you don't care about that and just want completely random traits, the Create A Random Sim website is also fine to use.
Babies cannot be aged up until you get a notification saying that it is their birthday (not the one saying it is almost their birthday; it has to actually be their birthday).
Children can be aged up after they get an A in school.
Teenagers can be aged up after they get an A in school. They can also hold part-time jobs to help the financial situation of the household. NOTE: There appears to be a common glitch with teens where their school performance bar will not check itself off despite being all the way in the green and all other school requirements being met, preventing the teen from moving up a grade. If this happens, you may still age up your teen regardless of whether or not they got an A in school as long as their performance bar is all the way in the green and all their other requirements
are check marked.
Young adults can be moved out of the house to make room for more children but they cannot be moved back in after.
When your matriarch becomes an elder and can no longer bear children, her youngest daughter takes over as the next matriarch. If the new matriarch is not yet a young adult, you must keep your matriarch in the household until she comes of age. Once your next matriarch is a young adult, you may move out the previous matriarch to make more room in the household for the new matriarch to have children.
You cannot make more room in the house faster by killing off underage Sims. For this reason, a child born into the household does not count towards the 100 children count until s/he becomes a young adult. The only exception to this is when the 100th child is born. Any underage children that are alive at the point of the 100th child's birth are counted and the challenge ends.
Outdoor Retreat Rules
* These rules are for players who have the Outdoor Retreat game pack installed. If you do not have Outdoor Retreat installed, disregard this section.
Your matriarch can go on vacations to Granite Falls but she must always bring her entire household with her when she does go. She cannot leave any children or teenagers behind. If there is a baby in the household, your matriarch may not go on vacation, nor can she go on vacation if she is pregnant.
Your matriarch may take up the Herbalism skill, catch bugs and do any of the new activities offered in Outdoor Retreat. She may sell any collectibles she finds or concoctions she makes with the Herbalism skill.
Your matriarch may use Granite Falls as a hunting ground for new fathers for her offspring but the same rules apply. She cannot get pregnant by the same man more than once and she cannot marry or move in anyone.
Get To Work Rules
* These rules are for players who have the Get To Work expansion pack installed. If you do not have Get To Work installed, disregard this section.
Your matriarch cannot take any of the new active careers (Scientist, Detective, Doctor).
Your matriarch may run her own business. There are an equal amount of benefits and drawbacks to this which is why this type of job is an exception to the "no jobs" rule for your matriarch. A business will allow your matriarch to support her large family more easily and while your matriarch is at her business, her children will all look after themselves; however, being away from the children all day gives you less time to bring up the kids' school grades to move them out faster and it also gives your matriarch less time to find new fathers for her offspring and reproduce with them. You must also sink a lot of money into a business in order to make a lot of money. It's up to you to decide whether the benefits of running a business outweigh the drawbacks in this challenge.
Your matriarch can take up the new Photography skill and sell any photographs she takes.
Your matriarch can take up the new Baking skill and sell any sweets she bakes.
Your matriarch may go to the hospital to give birth.
Optional Alien Rules
* These rules are for players who have the Get To Work expansion pack installed. If you do not have Get To Work installed, disregard this section.
Some people like to play with aliens and others don't, which is why anything involving aliens is optional for this challenge. You can choose to play with the "Alien Incentive" option in a regular 100 Baby Challenge OR you can choose to do an Alien 100 Baby Challenge. You can also choose to do neither option and just ignore this section altogether if you prefer.
Alien Incentive
Your matriarch must be human.
Each alien or hybrid child born to your matriarch adds 2 to your total child count, so one alien or hybrid child is worth the equivalent of two human children. If a pregnancy with an alien Sim results in twins or triplets, only the children who are actually aliens/hybrids count for two children. If you have triplets with an alien Sim and two of them are aliens/hybrids while one is a human, you would add five to your total child count, not six. The human child counts as only one.
If you choose to make your next matriarch an alien or hybrid, you forfeit this bonus until you take another human matriarch. This means that any children your alien/hybrid matriarch has will count for one, not two, regardless of whether or not they are aliens/hybrids.
Any alien children and teenagers in the household must be in their human disguise whenever they leave the lot. If a human Sim who is not part of the household discovers that one of your household's Sims is an alien, their memory must be wiped immediately and that Sim may never visit the lot again (if they show up and knock on the door of their own accord, your Sims may not answer the door or leave the lot until the Sim does).