Character Creation End Step

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Character Creation End Step:

This is the final step of character creation and may provide some extra bonuses based on your character's final attribute scores. Once all these bonuses have been added, your character is complete and you are ready to venture into the world.

Secondary Characteristics

Carrying Capacity

The character's carrying capacity determine how much he or she can carry and how their carried load affects them. A character has a minimum load that they can carry without any issue, carrying more than this will have a penalising effect on the character. Carrying capacity is based on Strength. Please refer to the table below to see how much your character can carry.

The Minimum load can be carried without any penalty. The character can then carry an additional amount up to the Max Load but with a penalty as described under Penalty. A character that tries to carry more than their Max Load cannot move and count as being Paralyzed.

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Extra Actions

All characters have at least 1 Extra Action. These are in addition to the Active Action and work slightly differently. These actions are more like reflexes than predetermined moves and do not allow the character the same freedom as their Active Action does. These actions can only be used in response to another character's actions, friend or enemy, in the following two ways:

Reflex:
When an enemy targets this character, this character can make an offensive action as his or her opposition rather than a Passive Defence action.

Support:
This character can support any friendly character that is within their weapon range, be it for an active or Passive Defence action. Only one support action can be issued per player during the same friendly character's action. A character may not support itself.

Some characters, due to being exceptionally fast, get additional Extra Actions during a round as seen in the following table:

Some characters, due to being exceptionally fast, get additional Extra Actions during a round as seen in the following table:

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⏰ Last updated: Jun 03, 2017 ⏰

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