This is a simple explanation of the monsters collectively known to the Adventurers' Guild, Mages' Guild and Tamers' Guild, as well as a reference for how powerful each Rank of monster is. This information can be found in the reference room of each Guild.
Notes:
1. Those referred to as "average people" in this explanation are people with creation-oriented Jobs such as Farmer or Blacksmith, with average Attribute Values. This does not include those such as retired soldiers and knights, or chefs who were once part of a special forces unit.
2. It must not be forgotten that monster Ranks are simply one reference for determining how threatening and powerful a monster is in battle.
If you are a Heavy Shield-bearer capable of beating a Rank 7 Earth Dragon to death, you can still be defeated by a Rank 5 Wyvern that flies freely in the sky.
This is the nature of battles against monsters.
3. The way an Adventurers' Guild treats Vida's races with monster ancestry varies depending on which country and region the Guild is located in. In the western region of the Bahn Gaia continent where the Amid Empire lies, they are treated as targets to be exterminated. But because friendly tribes are acknowledged as having human rights in the Orbaume Kingdom, causing them harm is a crime that carries punishment (possibly as severe as execution or enslavement). One must be wary of this when traveling to other countries and other continents.
Also, the Rank values of Vida's races are determined by their race, but as they can acquire Jobs like humans, it is dangerous to estimate their strength through their Rank alone.
· Humans in relation to monsters
Monsters were created by the Demon King Guduranis and the evil gods who were his subordinates in order to fight. Because of this, humans are efficient sources of Experience Points, as well as sources of food. This is why monsters assertively try to harm humans.
However, now that the Demon King is dead, there are many exceptions to this.
With the exception of monsters with low intelligence such as Goblins, weak, Rank 1-2 monsters are aware that humans are stronger than them. When humans have greater numbers or appear stronger than them, they often flee.
Humans are insufficient as a source of Experience Points for monsters above Rank 7, and the other monsters that they normally prey on taste better. Because of this, they do not willingly attack normal people.
However, demi-human-type monsters attack and kidnap humans for reasons other than Experience Points and food, even if their Ranks are higher.
There are also monsters that do not prey directly on humans (such as Ents). Some races of these monsters are harmless to approach, as they are almost completely uninterested in humans.
Also, the Experience Points that can be gained from killing a human is proportional to the total amount of Experience Points that human has gained, so a legendary craftsman who has experienced numerous Jobs would be desirable prey for a high-Rank monster, even though he is an average person. However, as monsters have no way of identifying such people, there are almost no cases where they are targeted and killed.
· Devil's Nests and Dungeons in relation to monsters
Thick Mana floats in the air of Devil's Nests and Dungeons, providing comfortable conditions for monsters to live in. Also, monsters breed and develop remarkably faster inside Devil's Nests and Dungeons. This effect is so drastic that Ghouls would be unable to reproduce outside of Devil's Nests.
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