Side Chapter 9 Everyday life in Talosheim

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The final Goblin Barbarian fell with an ear-piercing shriek.

"... We won," whispered Kasim, after making sure that the enemy was no longer moving and that there were no more enemies.

"Yeah, we won. With just us," said Fester.

"Against four of them at once, too," Zeno added.

The three adventurers inhaled, full of emotion. And then they screamed.

"WEEEEEE DID IIIIIIIT!"

"WE DID IIIIIT! WE DID IT WITH JUST THE THREE OF UUUUS!"

"Alright... but let's be quiet. We're still in a Dungeon, after all."

"That's right..."

"Zeno, you're always calm, huh."

"What would you do with a Scout that isn't calm?"

The three of them calmed down and quickly checked whether the Goblin Barbarian corpses had any Magic Stones or not before proceeding.

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After returning from Garan's Valley to the surface, Kasim and his friends looked at their thin metal plates that resembled Guild Cards while carrying the Magic Stones and materials back.

"These Dungeon Cards are pretty handy, huh."

Vandalieu had inspected the Magic Item in the cultivation village's branch of the Adventurers' Guild that inputted information into Guild Cards, and reconstructed the machine left in Talosheim's Adventurers' Guild to issue these.

These cards, which were made of Dark Copper, Vandalieu's blood and the blood of the owners, had the function of allowing their owners to teleport within Dungeons, with some conditions.

"Apparently Vandalieu wanted to make it so that we can teleport between Dungeons, but this is convenient enough."

"The cards only allow teleportation to the entrance of floors that the card's owner has reached before, but I suppose that's normal."

"That's not normal. Using either the devices that were created by first-rate Alchemists that are installed in certain Dungeons or climbing all of the stairs, is the normal way to move around."

Dungeons were nests for dangerous monsters, but at the same time, they were treasure-houses of resources. However, in order to use those resources, most Dungeons required adventurers to carry them out on their backs. Unless one had an Item Box or one of its inferior counterparts (which were still rare and valuable), had a companion capable of using space-attribute magic or the Dungeon's layout allowed carriages or wagons to be brought inside, only what could be carried out by hand could be taken out of the Dungeon.

And considering that monsters could attack on the way, one could not carry as much as physically possible.

But these Dungeon Cards made things quite a lot easier. If one reached the target floor once, they would be able to teleport, not needing to spend any stamina getting there next time.

In addition, by reaching the stairs, one could return to the surface in an instant. Of course, at no time or stamina cost.

Depending on what needed to be done, it was even possible to simply hunt monsters near the stairs, return to the stairs when enough materials were gathered, return to the surface, leave the materials there and go back into the Dungeon.

"Dungeons are on another level after all. Strong monsters come out endlessly, so we can earn tons of Experience Points."

"Yeah. The most we had around the cultivation village was Rank 2 monsters."

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