Regarding the strength of Vida's races (An excerpt from manuscripts held by the Mages' Guild branch of the city of Niarki in the Hartner Duchy)
In addition to their Jobs, those of Vida's races that originated from monsters have Ranks displayed in their Statuses like monsters.
Depending on these Ranks, their Attribute Values can become higher than those of races such as humans.
They possess both bonuses from Jobs and the physical abilities of monsters, and they are capable of equipping themselves with arms.
Thus, they are capable of undergoing repeated Job-changes, and if they are in an environment where they can equip themselves well, it is obvious that races like Arachne, Scylla and Lamia can become stronger than the average human adventurer. This is also the reason why Vampires and Majin are viewed as threats.
While there are many monsters that never increase their Ranks even once during their lifetimes, the members of Vida's races that increase their strength in these environments increase their Ranks at least twice on average. (The time required for this depends on the individual and the race that they belong to.)
Also, it is dangerous to judge the strength of members of Vida's races from their Rank alone. When they have bonuses to their Attribute Values and Skills from their Jobs and are well-equipped in addition to that, it can be assumed that they are more effective in combat than their Rank may suggest.
Whether for better or worse, members of Vida's races that originated from monsters are often restricted from becoming adventurers or members of the national army as soldiers and knights.
But caution should be taken, as there are Vampires who have penetrated deep into human society.
An introduction to races – written by Luciliano
The following accounts might differ in parts from those of the Adventurers' Guild and Mages' Guild, but I have written them after directly seeing and talking to members of each race within the Boundary Mountain Range and conducting my own investigations.
Arachne
One of the two races born between Vida, the goddess of life and love, and Zanalpadna, the evil god of carapaces and compound eyes.
They possess the upper body halves of beautiful women and the lower body halves of spiders. At present, they are divided into three types – large-build, medium-build and small-build – each with their own special characteristics.
Immediately after the birth of the race, it is thought that only one type of Arachne existed, likely the medium-build Arachne, and they diverged into three types after the war between Vida and Alda that took place a hundred thousand years ago.
Incidentally, according to materials that I borrowed from Zanalpadna's Chief Mage Bakota-shi, it seems that aquatic Arachne do not exist.
It is likely that the aquatic Arachne described in the Adventurers' Guild's manuscripts refer to Arachne that have developed cultural practices, such as using their thread to create pouches filled with air, that make an aquatic lifestyle possible. It seems that their biology is no different from other Arachne.
Because they are a race of only females, their upper halves are those of beautiful women from the perspective of humanoid races, and many Arachne resemble humans. They have compound eyes on their foreheads and backs, but if those are kept hidden, it would be difficult to tell whether they are Arachne just by looking at their upper halves.
Unlike Scylla, the features of their upper halves can vary greatly; individuals can have hair, eyes and compound eyes of a variety of colors.
But if they give birth to males of a certain race over multiple generations, it seems that the characteristics of those males appear in the upper bodies of the Arachne.
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