How BATIM Being A Story Actually Works Well: Chapter By Chapter

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Chapter 1: The context and set up chapter. More often than not stories give you some sort of context, a beginning. Chapter one accomplished that perfectly. It set the context of Joey being our friend, Henry being a worker at the studio, and that something was wrong in the eerie atmosphere of the studio. You learn about the ink machine, you know that something is wrong. And then it all starts getting crazy. Bendy first appears, the antagonist of the tale. Not to mention stories tend to have the protagonists survive the most ridiculous of injuries or falls, much like Henry does when he falls a considerably long way.

Chapter 2: The first obstacle in Henry's way is introduced, finding a way out. He also encounters his first few enemies, as well as a few obstacles. He defeats his first few enemies and learns more about the studio and learns about new characters in the story. Henry goes throughout puzzles in a true fantasy story fashion, before being knocked out by a Sammy that came out of thin air it seemed. Henry even wakes up at the perfect moment, very similar to how the same thing occurs in stories. Sammy's dialogue not being interrupted by Henry is a big teller of this as well, if someone was in that situation in reality, they would have said something. But much like a protagonist in a story, Henry remains silent. Sammy is even killed, but will return later. After a brief and thrilling chase scene, Henry meets with a new ally, Boris

Chapter 3: The slower chapter that no one  tends to enjoy the most also fits this well. Every story has the section that's so slow, the one that no one enjoys to watch or read. Most people hate the filler, but it is essential to telling a good story. The fetch questing, the slow and tedious pace of the chapter, it all fits into the calm before the storm, in which the chapter does deliver with the capturing of Henry's companion at the end.

Chapter 4: Where things start to pick up. This is where the everything starts to pick up the pace, Alice has captured Boris and we are trying to save our friend. We go through a few calm tasks before having to fight Bertrum, and then we witness the death of the Projectionist at the hands of Bendy. The timing of the Projectionist Bendy fight was even perfectly timed, just like the events of a story. Not to mention that Evil Alice seemed to have come out of nowhere when you defeat Brute Boris, despite seeming to be far away. Not to mention, the good Alice and Tom both appear out of nowhere behind her. They don't have Bendy's established ability to teleport, they just appeared when the plot demanded them to save Henry.

Chapter 5: It's very apparent in this chapter. The dialogue heavy segments, the intense battle scenes, the amount of tension. It's the finale, in any story, a finale is tense and keeps you on the edge of your seat. A character that was even perceived to have died even came back, a very ex machina move. The ending was action packed, with very little moments that didn't have tension. The final battle even had The End being the final tool to kill the demon. Why The End? Because the story that is being told has now come to a close, ready to be told again.

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