mini heads of biomes in minecraft/ mini jefes para biomas en minecraft

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(english)

it is about giving a mini boss to each biome as for example the prairie biome could have as a mini boss a devastating modified as a mini boss or in the caves that there is his mini boss is a giant spider where when he killed it he would give you 4 or 5 spider eyes and 12 spider webs.

also for the desert biome could place a mummy that would be like a zombie as a zombie only that would move faster and its damage would be very large where they could place these mini bosses in structures such as pyramids and that when they die they release a totem of immortality.

in the forest biome they could place a mutant creeper as a mini boss where instead of exploding and dying this exploitaria in a range of 6x6 blocks and that when they die, release the so feared disc 11 which if they should make this mini boss very difficult to see as for example that a minimum of 1% appears and if it does not appear on that day that every day increases 1% of its probability of appearance but let's take this more extreme and that to be able to make the probability increase you should not sleep so that 1% increases.

for the jungle biome could put there a tribe of people similar to the villagers or the pillagers but who are not any of these and that they carry with them an amulet that allows them to invoke lepysms in a range of 4x4 blocks where this tribe would be divided into two which would be like the summoners and the evocators but in this case the summoners would be responsible for making the lepysms appear and the evocators attack using stone swords and that upon death the summoners will release either a totem of immortality or the amulet that in our use we could invoke lepysms that attack our enemies while the evocators would release both cocoa beans and enchanted or unchanted stone swords.

for the swamp biome a witch could be used as a mini boss but that this witch is capable of casting powerful spells in which I made a li Status of the ones you could use:

-wither II
-the levitation of the shulker
-teleportation as the enderman
-poisoning
-instant damage
-invocation of zombies (at least 2 and maximum 3)
-invocation of vex (minimum 2 and maximum 3)
-invocation of ghost (only 2 and can only summon them if the battle is at night)

and by beating the witch you can release from 2 to 4 potions of any enchantment also from 1 to 2 books with any enchantment and 1 totem of immortality.


for the mushroom islands they could make their mini boss a devastator with the mushroom-like skin and make it stronger and regenerate quickly from its damage and that when it dies it releases 10 to 30 red mushrooms or brown.

for the table biome you could put an evocator covered in gold that would attack quickly and without stopping apart from the fact that his ax would be gold too and that he would be able to regenerate himself by eating golden or enchanted apples, increasing his level of danger where he could beat him this would single 10 to 15 gold bullion and 2 to 4 golden apples or instead 1 enchanted apple.

for the ocean (yep for the ocean there are also although these are the marine fortresses) the mini boss could be a shark or in better cases a drowned man with great regenerative capacities and always carry a trident with more damage than normal apart from that this could swim very fast and throw the trident from long distances (greater than normal drowned ones) and when you die you release a trident in perfect condition and 10 to 25 pieces of prismarine apart from 1 to 2 water-breathing potions and a heart from sea.

for the Taiga and the Tundra they would have the same boss who would be a beast like the abominable snowman who is immune to the firing of arrows from both bows and crossbows and so you have to fight melee against this where a of his abilities would be to throw you big snowballs to get you away and that when you hit you, you will be pushed to 6 blocks of this and when you die this single of 10 to 20 snowballs and a totem of immortality.

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