"Starhulk, Lurli!"
"Barit Dracokid!"
Fighting against Brandt is a pain, since it seems my luck somehow becomes inversely proportional in this fight. Instead of pulling no triggers like I usually do, triggers seem to come flying at me.
I can't even count the number of times Heal triggers have killed me on my fingers anymore. It's such a painful experience seeing that trigger box when playing Yukina.
During middle school, when I played Vanguard with her, I'd switch out the heal triggers for front triggers the night before. That way Brandt won't ever hurt me.
But that felt like cheating, and I let my guilty conscience get the better of me... so I continued to use heal triggers in my deck, even though they usually were my demise.
Sakigamiya peered over our match. "This looks interesting."
She was standing on Yukina's side. Well, they were friends after all, so I guess she had some bias.
"I'll start us off if that's okay, Yukina-san." I said.
"Go ahead." She smiled.
"Alright. Stand and draw! I ride, Demolition Dragon! Barit Dracokid draws! End."
Yuuto:
Hand: 6
Damage: 0
OXO
OOOYukina:
Hand: 5
Damage: 0
OXO
OOO"Stand and draw! I ride, Iron Staff of Forbid Extinguish, Ilinvert! Lurli's skill, I draw a card. Ilinvert's skill, I draw a card and then discard a card. Ilinvert attacks! (7000)"
Yukina's deck is a strange one. She doesn't play a standard Brandt deck, but rather, her own variant. Even though she's using grade 1 Perfect Guards, which might look quite strange to someone else, it lets her use twelve critical triggers, which gives her the edge she needs to help close out games.
"No guard!"
"Drive check! (Pulse Monk of the Quaking Foot) All to vanguard! (7000 > 17000/1 > 2)"
I should've not thought about those critical triggers. It's like her deck read my mind...
"Damage checks! (Rising Phoenix, Spark Edge Dracokid)"
While in any other situation, getting that critical trigger would be a waste, when fighting Yukina, I consider burning through my triggers early a blessing.
"All to vanguard. (8000 > 18000)"
"Turn end."
Yuuto:
Hand: 6
Damage: 2
OXO
OOOYukina:
Hand: 7
Damage: 0
OXO
OOO"Stand and draw! I ride, Dragonic Deathscythe and attack! (9000)"
"No guard!"
"Drive check! (Wyvern Guard, Guld) Draw trigger, all to vanguard! (9000 > 19000)"
See, in any other situation, I wouldn't have gotten a trigger. But because my luck somehow gets turned topsy turvy when playing against Yukina, I seem to see triggers almost all the time.
I won't complain about this though. A draw early on means I won't incur the wrath of Brandt later.
"Damage check! (Binodal Dragon)"
"Turn end."
Yuuto:
Hand: 8
Damage: 2
OXO
OOOYukina:
Hand: 7
Damage: 1
OXO
OOO"Stand and draw! I ride, Swift Deletor, Geali, and attack! (10000)"
"Dragon Dancer, Catharina, guard! (9000 > 24000)"
YOU ARE READING
Cardfight!! Vanguard: Generations Volume 1 [Yuuto Birth]
Fanfiction2nd Place Winner of the Fan-fiction Category in the Light Novie Awards 2019 hosted by @lightnovelsociety! Light novel fan-fiction of the popular "Cardfight!! Vanguard" series! Original illustrations included! WELCOME TO THE WORLD OF TRUE ABILITY ME...