A book of MISC. magic creatures from various sources and media. If you know a game or toy line that has not enough specific creatures for it's own book, tell me and I'll see if I can write about the creatures in this book!
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The Mutation Menu as of the newest stable build, 0.9.2. Question marks indicate genes that have not yet been unlocked.
Menu
The Mutation menu allows an animal to mutate any of their 42 genes. To do so, the player must click the second helix icon in an animal's summary. This will open up a GUI with two empty slots, and clicking on one of them will open up a menu of selectable mutations. As indicated, mutations have a 50% chance of actually being applied on confirmation.
Mutations can be used to add new genes, but it can also be used to override unwanted genes or increase the chance that an existing gene appears, as the chance of inheriting a gene doubly stacks with the chance of mutation.
Mutations
When certain genes are placed into the mutation slots, the box will turn green, indicating that, with each new child, there is a chance that a new gene will be unlocked in the menu. If a gene is successfully mutated, a yellow circle will show around the gene, and it will be dominant and recessive. However, incompletely dominant genes, like fur color, and co-dominant genes, like paw genes, have a chance of mutating on one or both slots.
Unlockable Genes
There are various ways to unlock new genes. Some examples include: mutating them, exploring new tiles or completing a specific action.
Round Ears: Invite animals with this gene to your tribe Bearyena Ears: Invite animals with this gene to your tribe Big Ears:vSpend 30 days in Hot climates Big Nose: Explore 100 Grass tiles Bearyena Snout: Invite animals with this gene to your tribe Poison Fangs: Travel to new islands Antlers: Spend 30 days in Cold climates & Attack 30 times Ram: Attack 50 times Antennae: Invite animals with this gene to your tribe Savannah Horns: Spend 30 days in Hot climates & Attack 30 times Gills: Swim 50 times Platypus Beak: Dig in Water tiles 70 times Cracker Jaw: Crack 50 acorns and/or shells Bird Beak: Fly 50 times Purr Snout: Lick 30 times Bat Head: Collect Insects 40 times Sticky Tongue: Collect Insects 20 times & Spend 20 days in Hot climates Big Body: Spend 30 days in Cold climates Heat Body: Spend 45 days in Cold climates Lean Body: Spend 30 days in Hot climates Water Body: Swim 50 times Toxic Body: Collect from Toxic Berry Bush 50 times Spiky Body: Be attacked 30 times Velvet Paw: Travel to new islands Nimble Fingers: Collect 70 times Webbed Paw: Swim 30 times Digging Paw: Dig 50 times Claw: Attack 50 times Bearyena Claw: Invite animals with this gene to your tribe Wings: Invite animals with this gene to your tribe Bat Wings: Invite animals with this gene to your tribe Swimming Tail: Travel to new islands Tail Fin: Swim 100 times Fishing Tail: Fish 30 times Stinky Tail: Collect from Smelly Fruit Tree 50 times Peacock Tail: Call to attract wild animals 40 times Scorpion Tail: Spend 50 days in a Hot climates & Attack 40 times Webbed Hind Legs: Swim 30 times Bearyena Hind Legs: Invite animals with this gene to your tribe Normal Blood Clotting: Reach 10 generations Saber Tooth Fangs: Invite animals with this gene to your tribe Digging Trunk: Invite animals with this gene to your tribe Armored Body: Invite animals with this gene to your tribe Mammoth Foot: Invite animals with this gene to your tribe Megaloceros Horn: Invite animals with this gene to your tribe Hammer Tail: Invite animals with this gene to your tribe Normal Fertility:Survive 50 days High Fertility: Survive 100 days