statistics

6 0 0
                                    

Dust drops-
A.                         C
1. Fire.               1.)air
2. Blast.             2.)dust
3. Lightning.    3.)vacuum
4. Laser.            4.) Deflect
5. Steam.           5.) Gravity
6. Stone.            6.) Dust
7. combustion. 7.) Clay
8. Purify.            8.) Obsidian 1d12+dex
9. Fiber.              9.) Stone 1d6+dex
10. Combustion/10.) Earth
11. Gas.               11.) Metal
12. Oxygen.        12.) Vapor
13. Dioxide.        13.) Push
14. Fracture.      14.) Storm
15. Lava.             15.) Lightning
16. Cristal.          16.) Fiber
17. Glass.            17.) Alcohol
18. Fiber.            18.) Glass
19. Tension.       19.) Acid
20. Purify.           20.) Combustion
B.                           D.
1.water.               1.) Fire
2. Ice.                   2.) water
3. Blood.              3.) Air
4. Vapor.              4.) Earth
5. Pressure.         5.) Ice
6. Snow.               6.) Sound
7. Acid.                 7.) Plant
8. Poison.             8.)combustion
9. Corrosion.       9.) Lava
10. Friction.      10.) Friction
11. Plant.           11.) Acid
12. Petroleum.  12.) Deflect
13. Plastic.          13.) Crystal
14. Rubber.        14.) Gravity
15. String.           15.) Metal
16. Alcohol.        16.)storm
17. en-str/wis 1d6(17.)en-dex/cha 1d6
18. en-dex/con 1d6(18.)en-int/cha 1d6
19. en-int/cha 1d6(19.)en-dex/con 1d6
20. en-dex/cha 1d6(20.)en-str/wis 1d6

Weapons-dice
Simple melee Weapons
Dagger-1d4
Hand axe-1d4
Javelin-1d6
Light hammer-1d4
Mace-1d6
Sicle-1d4
Spear-1d6
Simple ranged weapons
Pistol-1d8
Short bow-1d6
Glock-1d6
Martial melee Weapons
Battle axe-1d8
Flail-1d8
Great axe-1d12
Halebard-1d10
Lance-1d10
Long sword-1d8
Maul-2d6
Morning star-1d8
Pike-1d8
Scimitar-1d6
Short sword- 1d6
Trident-1d6
War pick-1d8
Whip-1d4
Martial ranged weapons
Hand crossbow-1d6
Heavy crossbow-1d8
Longbow-1d8
Machine gun-5d8
Gatling gun-1d12
Snipper riffle-1d12
Shot gun-2d12

Armor-class
Padded-+11+dex
Leather-+11+dex
Studded-+12+dex
Hide-+12+dex
Shield-+2

Adventuring gear-
Item-weight-cost
Abacus-2ib-$2
Acid-1ib-$25
dust-1ib-$5
Alchemy set-5ib-$25
Dust alchemy set-5ib-$25
Ammunition
Arrows×20-1ib-$10
Crossbow bolts×20-1ib-$10
Bullets×60-1ib-$40
Staff-4ib-$10
Wand-.5ib-$10
Backpack-15ib-$5
Bedroll-7ib-$8
Blanket-3ib-$3
Book-5ib-$25
Candle×100-1ib=$5
Map -$1
Scroll-1ib-$15
Dust pouch-2ib-$25
Crowbar-3ib-$5
Ink pen×10-$3

Penny$.01-mammoth Grimm
Nickel$.05- Beowulf Grimm
Dime$.10- Raven Grimm
Quarter$.25- Griffin Grimm
Dollar$1.00- Dragon grim
$1 Ozpin's face
$5 Glinda's face
$10 Qrow's face
$20 light gods face
$50 darkness gods face
$100 crescent rose-scythe

Hit point system-
Defense aura
Semblance aura
If you run out of one aura you may not use the other. So if your D.A. runs out you can't use your semblance, if your S.A. runs out you loose H.P. instead of D.A.
16d10+1d20=H.P.÷2=H.P./D.A./S.A.

Example H.P.=300/H.P.:150/D.A.:150/S.A.:150

Summer aura/fire/dex save
Spring aura/earth/str save
Fall aura/air/con save
Winter aura/water/int save

Lvl/save on semblance
1/3
5/6
10/9
15/12
20/15
25/18
30/21
Example
Roll semblance-must succeed lvl 1, So you have to get higher then a 3.

Semblance and aura percent drain
1/21points
5/18points
10/15points
15/12points
20/9points
25/6points
30/3points

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