Current Quirks

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From Chapter 7

N/A means that there is no weakness

1)Quirk creation:(A) (Active)-The user has the ability to create or replicate any quirk

Weakness-The user can only use 1 quirk at a time, when creating/acquiring a quirk he can only create 1 quirk every 1 year or so due to the cool down period.

2)Keep Quirk: (A) (Passive)- Allows the user to keep any quirk they posses and it can not be removed from their body or copied or nullified.

Weakness-The user must have another quirk other than ‘Keep Quirk’ or it will be useless.

3)Hyper Regeneration:(A) (Active)-The user Can recover from any injuries from cuts and bruises to the loss of limbs, organs, blood. It also allows the user to become immune to poisons and diseases.

Weakness- The user must possess a large amount of stamina, strength, and they are required to stay in shape. Another side effect is that when the user regrows a missing limb, organ, or blood they must drink an absurd amount of water to compensate for the regrowth of limbs, organs, and blood.

3)Fast Muscle Growth:(A) (Passive)-Allows the users muscles to grow at a usually fast pace. (5X the normal muscle growth speed)

Weakness- The user must consume a large amount of food due to how fast the users muscles are growing.

4)Telekinesis:(E) (Active)-The user Can mentally manipúlate matter.

Weakness- If the user overuses ‘Telekinesis’ The user will get a headache.

5)Instant Transmission:(A) (Active)- instant teleportation.

Weakness- User has to concentrate really hard on the location they want to teleport to.

6)Injury Transfer: (T) (E) (Active)- the user can transfer physical damage from one living being to another.

Weakness- the user may only be able to transfer wounds between people and the same species of the user, the user will absorb the targets wounds and pains, may absorb the wounds of everyone around them regardless of if they want to or not.

7)Force Field Generation: (E) (Active)- the user has the ability to create force fields.

Weakness- requires a large amount of concentration to hold/ put up force field, attacks on the barrier may cause equivalent damage to users mind or body.

8)Noise Blaster: (T) (Active)- the user can transform any body part into a speaker and blast either their voice, heartbeat, or whatever you play in the users aux port at the base of the users neck.

Weakness- if the user uses the speakers for to long the part where the speaker will become sore.

9)Full Body Imagine Breaker: (T) (Active)- user has the ability to nullify any and all supernatural abilities including magic (and quirks).

Weakness- user has to come into contact with bility, and they must activate it or it will not nullify the ability

10)One for all V.2: (A) (Active)- this power is similar to how the original “One for all”. Since this is a duplicate of All mights power, the original one is unaffected.(equivalent to 20 stockpiles) (A/N when Rex is using it, it looks like Goku’s ultra instinct).

Weakness- user must have a strong body or else it could explode.

11)All Devil Fruit Powers/Physiology: (M) (E) (A) (T) (Active)- user can use every single type of devil fruit powers (Logia, Zoan, Paramecia and Special) can create Devil fruit powers, as well as all types of Haki, Can switch infinitely, and can easily use/control all Haki.

Weakness- Still has each Devil fruit weakness, can't swim when using a Devil fruit power, can only use one at a time

12)Quirk Edit(A) (Active)- Allows the user to edit any 1 quirk he/she poses as they seem fit.

Weakness: Can only use 1 every 2 years, must have other quirks or it's useless.

13)Hair generation and manipulation: (T) (E) (Active)- user can generate their hair, as well as having complete control of their hair, they can also create weapons out of their hair.

Weakness- hair must be connected to user, cannot have short hair, hair is fragile, the weapons can only be blades.

14)Luck Mode: (A) (Passive)- user can go into a mode or form made for luck, it greatly increases it and allowing fortunate things to happen to the user
Weakness- user has no control activates during certain events.

15)Manifest: (T) (Active)- grants user the ability to enhance his limbs with the characteristics of anything he/she has consumed (Quirk Edit: all this plus they keep the characteristics of whatever they eat).

Weakness- the transformation is maintained by the amount of of respective item within the users system, the user must replenish their arsenal by eating certain foods every single day (Quirk Edit: N/A).

16)Overclock: (E) (Active)- allows the user to accelerate to extreme speeds, to the point that to the user, it looks like nothing is moving, it can also speed the users acceleration, gives heightened senses, gives a minor healing ability.

Weakness- cool down period, users brain must not be deprived of oxygen because if it is then they are unable to use quirk (Quirk Edit: N/A)

17)All Kagune Physiology: (M) (E) (T) (Active)- Users can use all the different RC types Kagune. And under certain conditions, can also use Kakujas. 

Weakness- can not be used if they lose a lot of blood, depending on which RC Kagune is in use they have a limited range, after being in Kakuja mode the user craves fresh uncooked meat, and a single emotion is raised drastically.

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