Chapter 3 Provisional License Part 1

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It's been 7 years since I met Jiro. And during that time we became good friends. And yes, after I revealed my quirk to her, Shota made her and her family keep my quirk a secret.

After we met we hung out together all the time, and she taught me how to play the guitar. We also learned how to play the drums from her dad.

And because Aizawa is a shadow hero he taught me martial arts. For 2 years Shota has been training me with his capturing weapon after he perfected it.

And when I turned 6, I met All Might. When I met him it was like a dream come true. When I first watched BNHA, I admired All Might and wished I could meet him. And now since I was reincarnated I could.

And the only people who know about my power are Aizawa, Jiro and her family, Recovery Girl, All Might, Naomasa Tsukauchi (A.K.A the police detective), Gran Torino and all the teachers at U.A.

Within the past seven years I have created even more overpowered quirks, and later today Aizawa said he had a special surprise later today.

On a side note, even though I was there for the accident that happened to All might I didn't heal him because I needed to keep the timeline in place and I didn't want to cause a butterfly effect. I was also asked to become his successor but I turned him down because I needed Izuku to become the next Symbol of Peace.

Here are the quirks I created within these past 7 years.

(A/N info dump)

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Name:Rex

System name: Sabrina

Age: 11

Available quirks: [0]

Quirks:

1)Quirk creation:(A) (Active)-The user has the ability to create or replicate any quirk

Weakness-The user can only use 1 quirk at a time, when creating/acquiring a quirk he can only create 1 quirk every 1 year or so due to the cool down period.

2)Keep Quirk: (A) (Passive)- Allows the user to keep any quirk they posses and it can not be removed from their body or copied or nullified

Weakness-The user must have another quirk other than 'Keep Quirk' or it will be useless

2)Hyper Regeneration:(A) (Passive)-The user Can recover from any injuries from cuts and bruises to the loss of limbs, organs, blood. It also allows the user to become immune to poisons and diseases

Weakness- The user must possess a large amount of stamina, strength, and they are required to stay in shape. Another side effect is that when the user regrows a missing limb, organ, or blood they must drink an absurd amount of water to compensate for the regrowth of limbs, organs, and blood

3)Fast Muscle Growth:(A) (Passive)-Allows the users muscles to grow at a usually fast pace. (5X the normal muscle growth speed)

Weakness- The user must consume a large amount of food due to how fast the users muscles are growing

4)Telekinesis:(E) (Active)-The user Can mentally manipúlate matter

Weakness- If the user overuses 'Telekinesis' The user will get a headache

5)Instant Transmission:(A) (Active)- instant teleportation

Weakness- User has to concentrate really hard on the location they want to teleport to

6)Injury Transfer: (T) (E) (Active)- the user can transfer physical damage from one living being to another

Weakness- the user may only be able to transfer wounds between people and the same species of the user, the user will absorb the targets wounds and pains, may absorb the wounds of everyone around them regardless of if they want to or not

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