Quirks

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Some of these are based off of other powers or just taken completely, for plot reasons mostly.

Madness however I thought of but I honestly don't care if you wanna use it


Shoto Todoroki/???

Quirk: Madness

Can make anyone they touch with 5 fingers go insane, the effect lasts for 5 minutes, unless they keep their hand on the person. Drawback is they are plagued by nightmares. The more nightmares they have the more effective their quirk is.

(Y/n) is in general studies but has known Todo sense they were kids

Isn't too mentally stable, and could snap at any moment if pushed far enough.

Skills:

Agility: 2/5

Speed: 2/5

Strength: 3/5

Smarts: 6/5

Cooperativeness: 1/5

Katsuki Bakugou/???

Quirk: Shift

Can transform into any real animal, however needs to have seen the animal in real life to transform. Drawback, they need to eat loads of food after.

In class 1-A

Skills:

Agility: (human) 3/5

Strength: (human) 3/5

Speed: (human) 4/5

Smarts: 4/5

Cooperativeness: 1/5

Denki Kaminari/???


'Quirk': Gem

A very strange 'quirk' however very overpowered. (Not a quirk. (Y/n) is part Gem, (Y/n)'s Gem is a Pink Diamond, one of Homeworld's old leaders.) (Y/n) does not attend UA, or any school for that matter.

They lack full power potential and are still learning how to control and use their powers with the help of they're mentors.

Abilities:

Float: unlocked

Sheild(s): Not fully unlockedd

Shields include:

Normal shield (making more than one is tiring)

Bubble shield

Spiked bubble shield

Bubble boxing gloves

Spiked bubble boxing gloves

Shape shifting: unlocked (partly)

Healing: unlocked

Fusion: locked

Gem storage: locked

Body swap: locked

Plant army: unlocked (partly)

Healing Tears Spit: Unlocked

Skills

Agility: 6/5

Speed: 6/5

Strength: 6/5

Smarts: 3/5

Cooperativeness: 5/5

Shouta Aizawa/???

Quirk: Puppeteer

Pro hero Puppet Master

(Y/n) can control anyone they make direct eye contact with. They can pick who they control though, so they don't always have horde of puppets with them. They maintain control through (f/c) strings. drawback is exhaustion

Skills:

Agility: 2/5

Speed: 3/5

Strength: 3/5

Smarts: 6/5

Cooperativeness: 3/5

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