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ʜᴏᴡ ᴛʜᴇ „ʟᴏᴠᴇ ɪɴᴅᴇx " sʏsᴛᴇᴍ ᴡᴏʀᴋs

AR-Interface : Icons in the user ́s view can be opened up by using voice commands (ex."open quest menu").

These icons include:

(1)a heart counter in the top left corner displaying the current amount of hearts available for usage. These hearts function as a currency and can be exchanged for real money, various items and other services. They can be acquired upon completing quests and raising affection with any capture target.

2)An exclamation mark in the top right corner functioning as a trigger to open the quest window. The quest window lists the eventes that are currently available and have not been completed yet. They are divided into two categories :

a) Blue quest markers indicate a main quest that is required to be completed to progress within the storyline. If ignored, not completing them can have a drastic impact on the way the story will progress.

b) Pink markers indicate a sub quest. These are optional and are usually catered towards certain characters rather than the storyline as a whole. Completing them will considerably raise your affection with the respective characters and (in some cases) affect your reputation on campus and overall.Certain sub quests are so-called "chain quests".This means that completing it unlocks other sub quests that would otherwise not have appeared. If you miss just a single quest within the questline, it will be cancelled and no further events of that chain will be accessible.Do note that quests have a specific timeframe in which they must be completed, otherwise they will disappear.


(3)Clicking the Status icon below the quest icon will open up another pop-up window showing three separate categories: a) The Status window, b) The Skill Tree, and c) The Friend List.

Below I will explain how these windows work.

(1)The Status window : It shows an image of your current self on the left side, as well as various different traits you have accumulated throughout your playtime. These include,for example: Your overall personality type, listed as "persona"; your fighting type (ex. support,attacker,long-range attacker,scout...) and Main Skill; your Skill Rank (ranging from F to SS); Academic performance with favorite & best subjects and average scores, Likes/Dislikes,Friend Group and other miscellaneous things such as height,weight,age,blood type,relatives and relationship status.This screen also shows your charisma/reputation.

(2)The Skill window shows a list of different skill categories, such as Cooking,Fishing,Alchemy,certain subjects' and weapons ́ proficiency etc. and their skill tree next to it. Raising your expertise in each category will award you with skill points, that can then be exchanged for new skills.Some Skill categories unlock others upon training them to a certain level, for example sufficiently raising your proficiency in "Mixing" may unlock the Alchemy and Baking skill tree.Note that raising certain skills may impact your reputation and/or relationship with certain characters.(3) The Friend List: Shows information on the characters you've encountered so far. The friend list can already be accessed upon only having so much as seen a person or heard their name. However, in these cases, information will be limited and can only be increased by further getting to know them. Its interface is roughly the same as the Status screen, except that it includes the character's affinity towards you (if full name is known) and their parameters for certain traits such as Loyalty, Honesty, Diligence, Fitness and Intelligence.

It is also possible to track a person's location once their affection level is at 20% or above. This can, however, only be done on a single person once per day.

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