facts that I might not be able to fit into my story

46 1 0
                                    

this will be updated when i think of more facts.

#1 disasters in the actual country affects its correlating countryhuman. ex: wildfires = fever, pollution = nausea, flooding = water sickness, nuclear meltdown = radiation poisoning, nuclear detonation = radiation burns, pandemics = getting sick with said disease.

#2 having land taken away will impact the height of the country to a point, stopping when the country reaches the average height of their citizens. (this is so there aren't any outlandishly short countries)

#3 as mentioned before, some countries can change into a flag from their past as a sort of defence mechanism under extreme emotions. the countries that can do this are, but not limited to, canada, ukraine, philippines and mexico.

#4 the reason that there are so many countryhumans in one area is to cut down on carbon emissions and to make the monthly meetings easier. (the reason for the meetings is so countries can set a standard for their population to follow.)

#5 all countries are mostly immortal and have an advanced healing factor that, even if fatal damage is done, the countryhuman will wake exactly 24 hours later. the only things that can't be healed are eyes and detached limbs. (altho, if the limb is returned, and put in place, it will reaffix itself in 48 hours.) They can also hide scars, and reveal them if they want to.

#6 the only way to kill a countryhuman is to split the corresponding country apart.

#7 lets say that a countryhuman is left handed, when they do the sliver transfer thing, that tool or weapon will become a left handed variant.

#8 a countryhumans physical strength in determined by the countries military strength.

#9 a country will age, but has fast growth period, and will look 20 by year 4. The country can stop aging at will, tending to stop at 20 - 30.

#10 Countryhumans are called countryites in this universe.

#11 different countryites tools will have different anomalous properties. ex: Nordic = summonable, franks = concealment, Anglo-Saxon = submission.

#12 for the longest time, countryites were to be a part of the war effort, ether trying to convince the other countryite to try and convince their government to not fight, but this was thrown out during ww1, the other option was to fight. Since they are semi-immortal, the other side also had to, to not be at a disadvantage.

My Countryhuman's personalities (ON HOLD)Where stories live. Discover now