Quirk Types {~My Hero Academia~}

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Known Quirk Types


Emitter

Emitter (発動 Hatsudō?, lit. "Activation")-type Quirks are abilities that allow the user to generate and possibly control certain things, or alter existing things around them in certain ways. The emissions of Emitter-type Quirks can have a wide variety of properties and abilities.

Emitter-type Quirks, such as Brainwashing, Explosion, and Half-Cold Half-Hot usually require a conscious effort to activate, and some, such as Erasure, even require large amounts of concentration in order for them to remain active.

Emitter-type Quirks can also have various ranges. While some users require physical contact to use them, while others can have much longer ranges with no distance restrictions.

While most Emitter-type Quirk users generally have a handle on their own "emissions", it's also possible for users to hurt themselves from coming into too much contact with their Quirk. In the case of generating substances, making too much too fast or for too long can harm the user as they are using reserves from their own body, or gradually lose their natural resistance to their own harmful Quirk.

While some things produced by Emitter-type Quirks, such as the loud sound produced by Voice, have common properties, some are unique to the user, and thus have special properties, such as the ectoplasm produced by Clones. Those who alter the properties of things around them can also widely vary in effects, from molecular alteration to molecular destruction.

Some Emitter-type Quirks cause the user's body to take on a temporary alternation. While such Quirks would normally fall into the Transformation class, the difference is that these powers require the user to take in an outside resource in order for the Quirk to activate. Such Quirks are Sugar Rush, which requires the user to ingest sugar, and IQ, which requires the user to drink tea.

Emitter-type Quirks are, by a wide margin, the most common type of Quirk.


Transformation

Transformation (変形 Henkei?)-type Quirks are abilities that cause the user to take on a temporary alteration of some kind. Transformation-type Quirks allow the user to temporarily "transform" their body in a variety of manners, sometimes enhancing existing features, removing features, or adding new features to the body altogether.

Transformation-type Quirks usually require a conscious effort by the user to "activate", though most users can be trained to initiate them reflexively, depending on the conditions required for activation, and practice to initiate their Quirks with greater intent and precision, such as with Edgeshot and his Quirk; he's mastered it to a point where he can change in an instant.

Transformation-type Quirks usually require close-range proximity in order to fully utilize them in combat due to them only affecting the user's body. While Transformation-type Quirks are often quite powerful, their biggest weakness is that their effects are often temporary, and over-exertion usually leads to negative repercussions on the user's behalf. Transformation Quirks can also be limited based on the user, how resilient their body is, and the resources they have available to them (Ex. Tetsutetsu Tetsutetsu describes that his Steel Quirk softens if he doesn't consume enough Iron, and suffers from Iron Fatigue if he maintains it for too long). Some users condition their body in certain ways so that their Quirks can operate more effectively.

Transformation-type Quirks are the only known type of Quirk that can bestow the user attributes they do not normally exhibit by default. Because this type of Quirk combines the activation time and mutant-shape aspects of the other Quirk types, it is also often known as Hybrid or Composite.

Transformation-type Quirks generally affect the user exclusively, the only known exception being Seiji Shishikura's Meatball.

Transformation seems to be the least common type of Quirk.


Mutant

Mutant (異形 Igyō?)-type (also called Heteromorphic-type) Quirks are abilities that cause the user a permanent "abnormality" directly related to their power. Mutant-type Quirks create bodily structures that grant the user more complex abilities that Emitter and Transformation Quirks cannot safely provide. Often times they will bestow prehensile appendages that the user can control or add structures to pre-existing limbs to enhance pre-existing abilities. Mutant-type Quirks even have the ability to channel certain aspects of their user through them in a similar manner to Emitter-type Quirks.

Mutant-type Quirks are also the only known type of Quirk which can be passed down through generations without necessarily bestowing the corresponding ability, such as with Fumikage Tokoyami and his bird-like head that has nothing to do with his Dark Shadow, or Koji Koda's rock-like head which speaks nothing of his Anivoice Quirk. As a result of this, while it's uncertain how common mutant Quirks are, it can be safely assumed they are the most commonly inherited.

While not necessarily a weakness, Mutant-type Quirks cannot be turned off, and sometimes cause the user inconvenience due to their malformations. Such is the case with Mashirao Ojiro and his Tail Quirk, which makes it difficult for him to sit or lay down, as well as Toru Hagakure and her Invisibility Quirk, which makes it impossible to see her reflection or show up in photos. Though because these Quirks are passively-active, they are partially immune to Quirk-disabling effects such as that of Shota Aizawa's Erasure Quirk. Since Mutant Quirks are passively active they are the most identifiable at a glance.


Known Quirk Sub-Types


Accumulation

Accumulation-type Quirk's are powers that, in order to function properly, require the user to accumulate something ahead of time, such as power, energy, mass, or a particular resource. Some such Quirks are One For All, Stress, Rewind, and Fat Absorption.

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