After finishing what she set out to do, the Sole Survivor sends a gift to each of the companions, one last goodbye. Gives an ending to the game and each of the companions. Some angsty stuff to flush out the relationship with all the companions and give them a little ending note. Assumes a Railroad ending as the Sole Survivor finds she can no longer face the looming threat of the Brotherhood retaliation nor the crater where her son used to be.