17. Some quirks you could use

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1. Chain - Transformation

The user can grow chains from their body which they can freely manipulate. These chains can be used for various purposes such as offensive maneuvers or grabbing things. These chains remain attached to the quirk user, and if they are broken the detached chains immediately evaporate. The issue with this quirk is that the chains can make the user very sick depending on the amount of chains created from their body. A large amount of chains created and for to long can result in tremors, severe nausea, and even induce a comatose state even when the chains had been receded. 

2. Crystals - Emitter

The user can manipulate minerals in the ground to grow various crystal like rocks. The crystals cam vary in size, however larger crystals can cause more strain on the quirk user. On top of that, the crystals can vary in structure. Some are see through, some are denser, some mirror like, and some are even edible. That said, some crystals are harder to create than others, and making to many can cause exhaustion.

3.  Smokescreen - Mutation

The user constantly emits a thin purple smoke like gas from their body. The more physical stress their body receives the more smoke they emit from their stress point. The gas is incredibly thick and is difficult to blow away with wind currents. That said, the smoke is relatively breathable and the while it is thick enough to block most light, the user themselves is not immune from the causes of it.

4. Bleed - Emitter

The user can control a persons blood flow. By holding onto the person, they can increase/ decrease their blood flow, make them bleed out of their orifices, and can even prevent bleeding from their wounds. They can only manipulate blood still in the body though, and cannot manipulate blood outside of the body.

5. Puppeteer - Emitter

The user can control a persons body movements from a distance by targeting them. The quirk is activated by the user pulling the targets hair, and then manipulating the target with the users hand (each finger corresponding to a different limb). The quirk lasts up to 1 minute, and furthermore those who don't have hair cannot be affected.

6. Needles - Mutation

The user can create small needle like objects around their hands and wrists. The needles are sharp and can be fired out of the users arms at high speeds. 

7. Quickstep - Emitter

When the user has both feet planted on the ground they can move up to 1000 mph. The body can also compensate for the increase in speed while the quirk is active. The moment one foot were to leave the ground, the quirk deactivates. Meaning if the user was going full speed and suddenly stopped they'd effectively launch themselves.

8. Bone Reconstruction - Transformation

The user can enlarge, edit, and regrow their bones. In doing so they can increase their strength and durability. They can even edit their bone structure to allow for increased agility and utility. However, the body can only compensate for the change in structure so much. If the user grows their bones beyond what the body can compensate it can cause tearing in the muscles and other more irreversible effects.


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