The Werewolf Game.

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Werewolf is a social deduction game, created by Dimitry Davidoff in 1986. The game models a conflict between two groups: an informed minority (The werewolves), and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these teams. The game has two alternating phases: first, a night role, during which those with night killing powers may covertly kill other players, and second, a day role, in which surviving players debate the identities of players and vote to eliminate a suspect. The game continues until a faction achieves its win condition; for the village, this usually means eliminating the evil minority, while for the minority this usually means reaching numerical parity with the village and eliminating any rival evil groups.

Some players may be given roles with special abilities. Common special roles include:

Seer (1)— a villager who may learn the team of one player every night.Protector (1) — a villager who may protect a player from being killed every night, but can only do so once in each game. Twins (1)— village-aligned players who can recognize each other




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