- The Battle For Locations Info -

73 3 4
                                    

➳ I figured the last chapter's already a huge chunk of info to read so I decided to separate this info here 🧍 Good luck to everyone reading. This was from an update page on my unpublished clan village

➳ Players may now fight for locations with enemies, as well as enemies being able to fight, for a location! This can only be done if the player that is being challenged has a location. It can also only be done once a moon per enemy. Fighting for locations can be done with the command /Send (Cat), (Cat), and (Cat) to battle (Enemy) for (Location). This will take 3 energy from all three cats. However, for this command to be used, the enemy they're planning on fighting with must have submitted a command in the pass three days. If an enemy does not submit any commands for two days after they've challenged them, the location will be given to them without a fight and their three cats will only lose 2 energy. If, however, the enemy is active then they'll be able to choose wether they'd like to send three cats of their own to fight the player's cats or give up the location without a fight. Giving up the location without a fight means the challenging player's cats will lose 2 energy but return unharmed and they'll be given the location.

➳ However, if the enemy decides they want to accept the challenging player's challenge, there are two types of battles that can take place after the enemy sends their cats. One rounded battles and multiple rounded battles. The type of battle will be decided by the challenging player using the command /Decide battle; (Chosen Battle Type).

➳ One rounded battles don't take any extra energy, only the 3 energy the sending commands takes. All cats will have their damage inflicted randomized once, and the clan with the highest damage will be the winning clan. Injuries can range from a slight injury to severe one, and only the losing clan will have their cats return harmed. At the end, both clans will be given the stats (How much damage each cat did, how much damage the enemy's cats did, total damage of each clan, the winner, and the injuries of the cats from the losing clan).

➳ Multiple rounded battles may take multiple energy. All cats, when this is chosen, start off with 100 health. The battle will only stop once a clan has 10 health or lower remaining for every cat. During the battle, I will randomize the damage done by each cat and to which cat. Each time a cat attacks, they lose 1 energy. One of the enemy clan's cat will start off the fight, then one of the challenging player's cat, then enemy clan's, then player's, and it'll keep going like that. When a cat reaches 10 health or lower, they'll be considered out and will no longer be able to attack or be attacked. Now, let's say the battle is finished. Those with a health pass -5, die. If they have a health of -5 - 3, they'll be severely injured, 4-7 for injured, and 8-10 for slightly injured (Both clans will receive injuries in this type of battle). Energy can go into the negatives after multiple rounded battles. If this happens, the cat with a negative energy must be fed until they have an energy of 0 or above in the same moon, else they will die the next moon. Since this is a longer battle than one rounded ones, the stats given will only consist of the total damage of each clan, injuries of every cat, remaining energy of each cat, and the winner.

➳ If you have any other questions about this, do feel free to tell me and I will try to answer them as best as I can (As well as add any information to this page if needed)!

Warrior Cats Clan Village~Where stories live. Discover now