Enter the Servine Manor.

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A thing i thought about is in The Scp foundation game is what if there is another place where you have to survive?

I present to you:
Servine Clan mechanics.

How to get to this area unlocked:
You will have to do certain things to unlock it:

- You will have to find a door that is locked and won't be broken by the scps. It has a keycard that cannot be obtained by guards dropping it or any normal keycard item locations.

-you will have to go to the cafeteria and look through multiple D-Class cells and containments. The key Card will be found in Scp-049's containment room.

-Once you have the Keycard you will have to swipe it and it will give you a pad lock that requires a code.

-you can obtained the fragments of the code throughout the foundation.

-the locations will be(in order of the code):
-The cafeteria behind scp-294.
the code peice is 6.
-In a book shelf in 173's containment cell.
behind the viewing glass.
Code peice is 3.
-underneathe a table in the main hall(will change randomly but will still always be in the main hall).
The code piece is 5.
- and in the pocket of a dead guard. The dead guard will be found in the Pharmacy.
The code peice is 1.

The code will never change.

- once you have opened the door. It will lead you to multiple file cabinets. On the table there is a map that isnt a foundation map. There's even a map on how to get there.

Once the Map is obtained a cutscene will play and it shows the Player running away from the Foundation and the screen fades to black.

After a few  moments the screen will say:

"I managed to escape that hell."

"Can't believe i made it out."

"I can go to the place on the map."

"It'll be a temporary shelter for me."

"I'm safe now"



After the text a glitch will appear and say.

"Enter the Servine Clan".

The screen then fades to reveal the character in a vent crawling. Once the player gets out of the vents they are greeted with being in a more luxurious hall way. It looks more like a manor than the Foundation.

The mechanics:

Different Servine Members will patrol the halls everynow and then in the game.

Servines that patrol the halls and how to not get caught:

-Sora.
Sora will walk the halls and can be detected by charms of bells in the hallway.
To not get caught there is two ways.
- Throwing Bells that'll make Sora  go to them and pick the bells up.
-finding a Servine Insignia. This will make Sora think you are a new member of the clan and let you continue with exploring the Manor.

-Amon.
Amon will Run through the halls and can easily be avoided by hearibg the sound of a clock ticking and the loud foot steps.
-by hiding in a room, vent, or cupbort.
-by having the Servine insignia. He will see you as a new member and leave you be.

-Yomona.
Yomona is much harder to get off the players trail and wilk run towards you depspite having the Servine Insignia. The player will be identified as a threat and will be killed instantly.
-you can hide from her in the cupborts.
-you can detect her coming by the area turning a bit white.

There will be 2 possible endings:

Confrontation Ending:
The player will be taken to the Servine clan leader room and will be greeted by Mokaso.

The outcomes depend on the score you get in answering his questions.

First question:
What is Sora's main accessorry?

A.Bells.
B.Feathered jewlery.
C.A pocket watch.

Correct answer is bells.

Second question:
Why does Amon run fast in the halls?

A.To excersise
B.He's busy finding something and needs to find it quick.
C. He's trying to look for someone.

C is correct. He's trying to look for Sora.

Third question:
How does Yomona kill?

A. A sword straight through the chest.
B. A neck break.
C. By ripping you in half.

The correct answer is B.

If you manage to get 0 correct you will get the bad ending where Mokaso kills the player.

If you manage to score 1 or 2 you will be released.
Sadly The player will be killed by Able as Able was walking out side the manor.

If you get them all correct you will be given the option of staying at the Manor.

If the player agrees then it will lead to an ending where the player is seen sleeping on a bed in a cottage at the mountains.

If the Player doesent Agree then it will trigger a cutscene where the player is seen sitting and writing on a table with a plate of food on the side of the table.

The second Ending is the Escape ending.

This ending will show the player running deep into the woods and where they are found by multiple civilians  and is taken to a hospital.

Sadly after the text "4 months later".
The player will be recaptured by the Scp foundation.

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