NOT A CHAPTER

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This is not a chapter but the information of Ash's pokemon's move set.

So in my story I don't want pokemon with all type of moves they could perform. So for normal pokemon they could only perform 4 moves, its common knowledge. But highly trained pokemon could have upto 6-7 moves in their Arsenal, non more. And as for legendaries 7-8 moves. No more and no less.

So lets see the move set.

1) Pikachu

Ability:static

-Thundervolt
-Thunder
-Irontail
-Quick attack
-Electoweb
-Volt tackle
-Electric terrain

2) Ivysaur

Ability: Overgrow

-Poison powder
-Vine whip
-Leech seed
-Solar beam
-Grassy terrain
-Frenzy plant
-Sleep powder

3) Charizard

Ability: Blaze

-Flamethrower
-Blast burn
-Seismic toss
-Dragon tail
-Slash
-Dragon breadth
-Dragon dance

4) Greninja

Ability: Battle bond, water absorb

-Water shuriken
-Double team
-Shadow sneak
-Cut
-Ariel ace
-Substitute

5) Blaistoise

Ability: Water Absorb

-Water cannon
-Rapid spin
-Hydro pump
-Giga drain
-Dragon pulse
-Rain dance

6) Lucario

Ability: Stead fast

-Aura sphere
-Bone rush
-Extreme speed
-Double team
-Heal pulse
-Metal sound
-Reversal

7) Gardevoir (shiny)

Ability: Trace

-Psychic
-Future sight
-Teleport
-Moon blast
-Fairy wind
-Double team

8) Sceptile

Ability: Overgrow

-Agility
-Leaf blade
-Bullet seed
-Solar beam
-Dragon pulse
-Frenzy plant
-Leaf storm

9) Infernape

Ability: Blaze

-Extreme speed
-Flame wheel
-Flare blitz
-Dig
-Flame thrower
-Thunder punch
-Drain punch

12) Pidgeot

Ability:Tangled feet

-Gust
-Mirror move
-Brave bird
-Ariel ace
-Feather dance
-Steel wing
-Peck

11) Garchomp

Ability:Sand veil

-Dragon claw
-Hyper beam
-Giga Impact
-Ariel ace
-Earthquake
-Dig
-Dragon dance

12) Snorlax

Ability:Immunity

-Ice punch
-Hyperbeam
-Sleep talk
-Protect
-Rest
-Body slam

13) Dragonite

Ability:Inner Focus
-Twister
-Draco meteor
-Flame thrower
-Giga drain
-Dragon dance
-Dragon claw
-Dragon rush

14) Typhlosion

Ability:Blaze

-Flamethrower
-Eruption
-Thunder punch
-Agility
-Over heat
-Fire blast

15) Serperior

Ability:Overgrow

-Vine whip
-Frenzy plant
-Leaf storm
-Solar beam
-Aqua tail
-Synthesis
-Protect

16) Metagross

Ability:Clear body

-Psychic
-Protect
-Flash canon
-Earthquake
-Meteor mash
-Zen headbutt

LEGENDARIES

1) Zeraora

Ability: Volt Absorb

-Plasma fist
-Thunder
-Extreme speed
-Spark
-Knock off
-Slash
-Close combat
-Magnet rise

2) Articuno

Ability: Pressure

-Freezing glare
-Ice beam
-Frost bradth
-Icy wind
-Steel wing
-Water pulse
-Ariel ace
-Gust

3) Latias

Ability: Levitate

-Lustre purge
-Mist ball
-Psychic
-Outrage
-Draco meteor
-Dragon breadth
-Dragon rush
-Drain kiss

4) Lugia

Ability: Pressure

-Aeroblast
-Psychic
-Twister
-Surf
-Extrasensory
-Hydropump
-Shadow ball
-Dragon breadth

5) Moltress

Ability: Pressure

-Flamethrower
-Sky attack
-Burn up
-Fire spin
-Fire blast
-Agility
-Ariel ace

About the Abilities

1) Blaze (Infernape, Charizard, Typhlision)

Boosts the power of Fire-type moves when HP is low

2) Static (Pikachu)

It slows down all the enemies nearby by paralysing them for a short Bond when receiving damage.

3) Battle Bond (Greninja)

Defeating an opposing Pokémon strengths the Pokémon's bond with its Trainer. The Pokemon form changes like Mega evolution and takes characteristic features of the trainer.
In short terms, Ash-Greninja.

4) Water absorb (Greninja, Blaistoise)

Resores HP when HP of the pokemon is low by absorbing any water attack thrown at them.

5) Overgrow (Ivysaur, Sceptile, Serperior)

Boosts the power of Grass-type moves when HP is low

6) Immunity (Snorlax)

This ability causes the pokemon to be immune to any kinds of poison.

7) Steadfast (Lucario)

Raises the Pokémon's Speed stat by one stage every time it flinches.

8) Trace (Gardevoir)

Copies a random opponent's Ability (replacing itself).

9) Sand veil (Garchomp)

Sand veil raises the ability bearers evasion by 20% in a sand storm.

10) Tangled feet (Pidgeot)

Raises evasion if the Pokémon is confused.

11) Clear body (Metagross)

Prevents other pokemon's moves or abilities from lowering the pokemon's stat.

12) Inner focus (Dragonite)

Prevents the Pokémon from flinching.

13) Volt Absorb (Zeraora)

Heals the Pokémon's health by a quarter of its maximum health when hit by an Electric-type attack.

14) Pressure (Articuno, Moltres, Lugia)

Forces the opponent Pokemon to use double the PP each time it uses a move.

15) Levitate (Latias)

Levitate renders the Pokémon with this Ability immune to damaging Ground type moves. It also is unaffected by the effects of Arena traps, Spikes, Toxic spikes, Sticky web and terrain.

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