First Year U.A. - File: 19
(Due to the lack of data, some categories may not be fully accurate. Over the time of the first year changes and edits will be made to students' files. Other disclaimers similar to this one, might be seen throughout the file.)
School enrolled: U.A.
Class enrolled: 1-A
Full Name: Y/n, L/n
Surname: L/n
Date of birth: July 31
Age: 15
Family relations: Currently Y/n L/n is living with their mother. No father or siblings seem to be present. Extended family is also not present. (Due to our knowledge).
Quirk: Grim reaper:
This quirk allows the user to summon a scythe, this object is summoned with no conditions and acts as if it were an unbreakable weapon. It can disappear but only at the will of the user. It can also disappear and reappear with no limit and this technique can be used back to back (the user would make it disappear for one second and then resummon it the next). This object is weightless to the user, however, it is extremely heavy for others. There have been other records of random objects/weapons being manifested.
The quirk also has a godlike(?) or immortal(?) being connected to the user (The holder of this quirk would almost be like a vessel). This undefined being can be seen as a copy of the user, like a reflection that can act independently. However, if the user does not have full control of this quirk then, this undefined being is like a master or guide. When the quirk is activated the being can only be seen by the holder of the quirk unless it wants to make itself visible or the power being used is overpowering. Overall the undefined being connected to the user helps enhance the natural strength, speed, stamina, etc., of the quirk holder.
Physical drawbacks don't seem to be strongly apparent. This does mean fatigue is most likely not because of the quirk but being overworked and human or not being the right "vessel" for the quirk (meaning the quirk is not fully compatible with the user's body). Psychological drawbacks are extremely likely and apparent, currently, these drawbacks are not being recorded yet.
The user of this quirk currently is Y/n L/n. Quirk first appeared on July 31st, Y/n L/n's 5th birthday based on doctor files. birthday. Other information on this quirk is currently not available or has not been recorded.
STATISTICS
Overall Statistic:
(These statistics are purely based on non-quirk use, and the student's natural ability to fend for themselves. Because of the lack of data, this early in the year some stats may not be fully accurate.)
Strength: ⅖
There were moments in the entrance exam where L/n fell due to their lack of strength and being unable to pick up debris in their surrounding environment. This is the weakness of their skills.
Speed: ⅘
They continued to show off their speed in the entrance exam, by using fast movements to take out their opponents. Using their speed to dodge or run away. Overall this is one of their strongest attributes.
Power: ⅗
The overall power is relatively balanced, going on how the strength and the speed cancel each other out.
Technique: ⅘
Due to the experience with the scythe, movements without the scythe are very smooth and flow together well. This proves to be useful in hand-to-hand combat, especially with bigger but slower opponents.
Intelligence: ⅘
Looking at the entrance exam, L/n is very capable of strategic thinking and fast thinking, coming up with new plans on the spot. When looking at the academic entrance exam, L/n has also shown that they have great academic knowledge and practical knowledge.
Cooperation: ⅖
Based on the entrance exam L/n does not seem to have any desire to help others or get help from others however there were times in the exam when they showed collaboration and teamwork. Showing that they possess these skills and could work with others in the future.
Quirk Statistic Scoring:
(This scoring is a wider range of categories and is based on a 0 to 100 scale. Explanation on this section of the file is restricted)
Strength: 67
Speed: 82
Power: 74
Technique: 81
Agility: 78
Stamina: 68
Defense: 79
Offense: 76
Other Statistics:
(This section of statistics has the same scoring style as the quirk statistic scoring.)
Luck: 50
Charisma: 61
Unused/Extra Points: 28
Extra Notes: NOT AVAILABLE
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