Survival Difficulty: 4e - Environmental
>Unsafe
>Unsecure
>Several environmental and Mental Hazards
Level -137 is the 137th Negative Level of the Backrooms.
Description
Level -137 appears as a small indoor pool with large stone walls with white tiling on them, along with a similar smaller tiling encompassing the concrete floors. Large blurred windows line walls nearest to the pools that encompass most of the base level, these windows show an outside visions of green hills and trees, it always seems to be sunny. A total of three different pool sections litter the building, the first being a long pool with painted tiles across the bottom each forming a line below a diving board. The second section is a large swimming pool that starts from three feet deep that gradually decreases to 6 feet deep, Various floats litter the water. The third section, different from the others, has circular pools only reaching a max of four feet deep. These pools have a section of attractions, as featured in the photo taken by a Wanderer that a yellow slide sits idly with water flowing down it, along with buckets suspended in the air that'll eventually drop their contents before refilling. Outside the pools are doors to various rooms, two of these being changing and bathrooms. The only other notable room is a break room with a locked door and a few vending machines.
However when entering this level you'll appear in it's Base Form finding an exit within this base form starts the Variants. Each variant takes a very similar appearance to the base form, however with differing properties, structures, and entities. Each variant has an exit that leads to another, so far a total of 14 variants have been uncovered, with attempts to reach the 15th being futile due to the extreme damage of variant 15.
Serotonin
The waters of this level cause any Wanderer's brains to release an extreme amount of serotonin, nullifying affects such as depression and stress, along with restoring sanity. However, staying in this water for over 15 minutes causes the serotonin to increase to dangerous levels, when these dangers first start Wanderers will experience shivering, confusion, and heavy sweating. At dangerous levels Wanderers will experience (along with past symptoms) restlessness, high blood pressure, muscles twitches, and seizures. Seizures are especially dangerous as they can cause drowning and death on their own. However as long as Wanderers regularly step out of the water for five minutes every 15 minutes they'll not suffer the affects.
Variant 1
Variant 1 differs from the base form as the windows outside now show a midnight cityscape from the perspective of the mountain. Due to this the lights within this variant are heavily amplified to light up the entire area. However the main difference is that the long pool now descends extremely deep, the further you dive down the faster your sanity drains. However the farthest anyone has gone down due to the serotonin output was 187.2 feet deep approximately. The Wanderer who preformed this was equipped with a diving suit. While they were diving they saw the previous lines across the bottom of the pool to be along the walls, along with bubbles floating upwards containing various other liquids, somehow contained inside despite the bubbles no longer having that oxygen. These liquids can range from basic Almond Water to Neon Water or Super Almond Water, making it a good way to collect those liquids, however it is advised to watch out for bubbles of Liquid Pain.
Variant 2
Variant 2 differs from the base form as the windows are now completely frozen over, with a blurry blanket of snow outside. However the lights are unchanged. Due to the cold outside all of the waters inside are now extremely cold, however due to this there is now a new hot tub that runs indefinitely. Due to the extreme cold of the waters stepping into them can send your body into hypothermia, leading to death. Due to this most of the rooms are equipped with heaters to keep Wanderers warm, along with the vending machines selling items such as hot chocolate, cookies, etcetera. Along with this the showers in the washrooms are noticeably warmer, making them a strong candidate for getting clean in the Backrooms. The longer the Wanderer is in this level the colder the water will get, until it eventually freezes over.
Variant 3
Variant 3 differs from the base as the most apparent thing is that stuff such as the falling buckets and slide no longer produce or push water. Along with this the building is heavily overgrown, with vines and flora seeping through the walls to drink off the water. However unlike the previous variants the water remains normal, although a tad dirty. The windows outside show tall trees and flora similar to a rain forest, along with there being noticeable cracks on the walls and the windows being pushed around to let the flora in. Most of the front rooms are filled with plantation, making it difficult to walk through, however, the previous door is broken off, allowing you to go through it, leading to one of the exits of this level.
Variant 4
Variant 5
Variant 6
Variant 7
Variant 8
Variant 9
Variant 10
Variant 11
Variant 12
Variant 13
Variant 14
wow it's been a hot minute since i used to write on this
i never finished it and frankly i never plan to, if i ever do make any more backrooms type stuff it's going on one of the wikis, and will be less entity focused n shit, this level (along with 107) were my attempts at improving on the dogshit that is 771
ill publish this anyway since might aswell

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Custom Backrooms Levels
HorrorMostly made as a collection of various levels I've made. Accepting most requests, can be simple and I'll usually branch off from it if it's something simple to make it interesting. Sending me a direct message (Deluxe Kaleido#8162) is the best way fo...