Key World Elements:

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Area for explaining some of the things in the series that aren't fully worked on. Not really any spoilers. 

Unity: Unity is the spiritual energy that resides in between Orders and Laws. It allows for madness to appear. If the scales un-align, large destruction can appear. (Unity holds space and time together). 

Madness: Madness is the energy that fuels vengeful sprits and demons. Madness is NOT an element but can be harnessed through intense training.

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Magic: Magic is casted in different Runes. Magic is casted in the ancient language. 

Spells Base: 

Element Names in the Ancient Language:

Fir – Meaning Fire in the ancient Language

Hul – Meaning Light in the Ancient Language – Change last part to is (Hulbis, or Huldis)

Jul – Meaning Lightning in the Ancient Language – Change to 'it' (Julbit, or Juldit)

Jal – Meaning Ice in the Ancient Language – Remove all R's

Ston – Meaning Stone in the Ancient Language – No change

Wa – Meaning Water in the Ancient Language

Fora – Meaning Darkness in the Ancient Language

Na'abra – Meaning Null in the Ancient Language

Mo'obros – Meaning Void in the Ancient Language

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