Class: Caster
Alternate Classes: Rider, Ruler, Saver, Shielder, Paired.
True Name: Luz Noceda (C.C.H. Universe)
Also known as: Luzura, Lucinda Belnades, Luz Clawthorne, Luz Blight, The Good Witch of Boiling Isles, the Watson of Belmont, Daughter of the Owl Lady, Protector of the Titan, Friend of Heroes
Alignment: Neutral Good
Attribute: Star (Heroes of this category are the "hopes of mankind" and a "symbol of overcoming hardships." Given to heroes who became "turning points" in human history, it is an attribute fundamentally given to those that have left behind a great hope in the history of humanity. Simply achieving such exploits is not enough as they also have to be a "shining bright star" among the figures of mankind. It is an omnipotent attribute that possesses no weaknesses towards any other attribute categories.)
Parameters:
Strength: C (B+)
Endurance: C (B+)
Agility: B (A+)
Mana: A + (EX)
Luck: A+ (A++)
Noble Phantasm: EX
* (Stats upon activating Noble Phantasm: The last miracle of Titan)
Class Skills:
Item Construction (A): Luz is an immensely capable witch, at the age of 14 she managed to create a semi-functional portal to travel between the Human Realm and the Demon Realm. Over the years, she Luz has improved her magical abilities, also learning scientific knowledge, managing to create artifacts for all kinds of occasions.
Territory Creation (C): Luz is an unusual witch who has never used a real workshop or temple to practice her art. But she possesses the skills and knowledge to harden any location to keep enemies at bay and build a time base. The longer she stays in one place concentrating her efforts, the higher the quality of her foundation will be.
Magic Resistance (B): An unusual skill for a Servant Caster. But Luz's clothes were created from an anti-magical material and reinforced with a great deal of magic, granting great resistance to all but the most powerful or spiritual/mental-type directly offensive magic.
Personal Skills:
Courage (A): Luz started out as a simple Gravesfield teenager, but over time she was exposed to the wonders and horrors of the supernatural, gaining immense courage and self-confidence. This witch will not be crippled by fear and she can break any illusion or mind control given enough time.
Charisma (C): Luz does not have the abilities to lead a nation, army, or city. This witch is not a leader or a monarch, instead she is a great friend, capable of improving the lives of those close to her. This witch's charisma works best on individuals, gaining friendship and instilling trust in many. These abilities become more powerful if the target is a nerd/ , us weirdos have to stick together
The Power of Friendship (A): Luz is known as the Good Witch for a reason. Luz is always ready to protect innocents from evil's retaliation and help her Luz fights to help and/or protect an innocent, all of her stats, minus Luck, get a (+). If Luz fights to help or save an dude, all of his stats, minus Luck, getting a one-rank boost.
Wild Witch of Glyphs (A+): Luz has managed to learn and master the ancient art of glyphs. Luz can create a Glyph in seconds to cast every type of spell imaginable. Luz prides herself on being able to create a glyph to replicate every magic she understands.
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Fate Owl: Archive
FanfictionThis is an archive, dedicated to my favorite characters from Owl House and other series, who at the end of their story became Heroic Spirits. The first page is dedicated to Luz Noceda (Caster).