Until Dawn: Rush of Blood (Haunted Lodge)

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Dan T. is in a cart in front of the player. To continue, the player has to shoot all ducks, then has to shoot boxes, plates and moving ducks while in motion. The player enters a tent with several more targets, including cardboard clowns which pop out in front of the track.

Exiting the tent, the game introduces the first collectible, which it tells you to collect all per level. The cart continues for the player to shoot several more targets, including horses on a carousel, balloons on a spinning wheel, and more cardboard clowns.

Eventually, the game teaches the player to move their head left to right and duck from barriers. Then the track rises, both Dan T. and the player moving slowly. Dan T. then drops the descent in the track, with the player following them. After a few fast turns, the player is forced again to move their head left and to duck a little faster.

As the player enters the Haunted Lodge, the Psycho appears on the left side of the track and shields himself, laughing maniacally. Dan T. diverges before the player has to shoot barriers down to enter. Once entered the lodge, the Psycho will appear and throw a clown mask at the player's face. Eventually, the player encounters their first clown enemy popping out of a door, before the cart ascends a flight of stairs into Hannah's room.

In a lightning flash, Hannah cries, before objects fly at the player. The cart exits the room to a loft area, where the player has to face a wave of clown enemies. The track momentarily exits the lodge and back inside to a wide room with a balcony. The player has to defeat more clown enemies before the track descends to the basement.

Inside, the track splits into two routes. The player then encounters leaking gas containers, before the cart stops and the lights turn off. The player is then knocked out by the Psycho with gas and a punch.

The player appears in a desolate hospital room, hearing the voice: Sit back... Relax... Deep breaths...

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