"You can't put this off forever... Into the heart of darkness..."
The mine cart eventually activates and the player moves into the mouth of the ghost Josh had used to scare the others.
The level begins outside in the forest, with several new snowmen and scarecrow targets. The player reaches a point where birds attack and kill an elk, followed by a jumpscare by the ghost.
The track splits in two, with the left path entering a shed, a nod to the original game, with the ghost appearing at times. The right path offers a few collectibles. When the paths converge, the player has to shoot through three waves of birds being released by the ghost. The track descends fast and finds itself at edges of cliffs, where rockslides tumble down at the player.
When the cart slows down to ascend a hill, the paths diverge again, with the left path having a mine cart that momentarily activates adjacent the player in a cave if the player shot the exposions, before falling off the broken end. The player finds themselves outside where the track joins two mountainsides, thus being very high in the air. The player then enters a tunnel and eventually arrives at the hotel through a gate, where the player is greeted with another ghost jumpscare.
Inside the hotel, the player faces waves of dummy enemies in following rooms. The cart descends rapidly down into a lower floor where the player finds themselves in two rooms of hanging pigs, the second one having horizontally moving hanging carcasses.
After dodging a set of four sawblades, the path eventually splits. In the left path, the player then faces a hallway of stationary dummies, which disappear when the player almost touches them on the track. The player also finds themselves in another room with more stationary dummies, but the lights blink on and off, allowing dummies to appear closer to the player. A few dummies eventually move to attack the player.
The right path ascends and is shorter in time, consists of less enemies, but has more collectibles.
The player then arrives in the final room where the track ends, and they have to face a beating heart that they have to shoot inside double doors. The ghost appears, alternating to summon birds to attack the player while attempting to shoot the beating heart in the open doors, and summoning dummies with and without lanterns to attack while the doors are closed. After a few repeats of shooting the heart, birds, dummies, the heart eventually stops beating and flops to the ground, its arteries closing the doors.
A skull Hannah appears in front of the door, and crawls rapidly underneath the player like a Wendigo, ending the level with a jumpscare.
The player is in a very run down room and hears a voice: You're making great progress. I expect a full recovery, very soon.

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Until Dawn
FanfictionWhen ten friends are trapped on a remote mountain retreat and things quickly turn sinister, they start to suspect they aren't alone. Gripped by fear and with tensions in the group running high, they'll be forced to make snap decisions that could mea...