Ghost Town

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There is now a giant broken doll head on the ground, and parts of the carnival are on fire. Dan T. is noticeably appearing to look worse, like Dr. Hill in the original game.

"Well... Wasn't that an explosive turn of events... You've rid us of that psychopath but it seems we've merely hopped out of the frying pan and into the fire. We've shaken the hornet's nest, my friend... Better high tail it out of here!"

The mine cart activates and the player goes into the mouth of a zombie/partially transformed Wendigo.

The level begins outside on Blackwood Mountain, in the vicinity of a giant spider climbing on a fire tower. The spider jumps in front of the player upon pass of the tower, and the player has to shoot through enemy zombies.

The cart eventually reaches the fire tower, where a display of enemies are brutally killed by the giant spider. The path splits with the left path entering a cave blocked by explosive barrels. Inside the cave are several streams of dripping spider venom which require dodging, many giant spider egg nests, and many enemies wrapped in thick web on the ground and hanging.

Exiting the cave, the player bumps a mine cart in front of them, sending it down a rapid descent, with the player following. After a steep ride in and out of doors and caves, the cart slows down to inside metal doors designed with a zombie's face. Here, the player faces several medium sized spiders, small spiders, and projecting venom in the following few rooms.

Proceeding out of the shed, the paths split. The right path has a mine cart and a few collectibles. The paths converge in time to more hanging cobwebbed men and two meat grinders.

The player reaches the final boss area, where they have to shoot the giant spider, while shooting venom goo and smaller spiders as well. A minecart on the left passes at times carrying weapons that can be obtained. When the spider's yellow eyes are all shot, it waves its ass at the player which is shot at by the player and finally destroyed. Numerous small spiders then climb to the player, covering their view, and ending the level.

The player is inside a desolate room, hearing a voice: There were moments this time I wasn't sure you were gonna make it.

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