On average, it takes at least two hours to queue, and half an hour to participate in the project. If you don't take a break at all, one round takes two and a half hours, and you can do four rounds in one day. Theoretically, it only takes two days to successfully check in.
Usually, the first player to complete the task and leave will get a good score, and will be awarded more gold coins and points for clearing the level.
But that is obviously just a theoretical ideal state. Most players need to rest after completing two projects. Moreover, the operating hours and capacity of each project are different. The Ferris wheel has longer operating hours because you can see the night view. More than half of the outdoor projects have only short daylight hours.
Moreover, the number of people accommodated by each project is also different. Those projects with low mortality rates will have longer queue times.
The merry-go-round can only carry ten people at a time, half of which are given to visitors from the spirit world. As the most popular project for children, as long as you don't ride on the white horse of the carousel, you will not die in this project.
And you don't have to buy the guide. As long as you are smart enough, you can guess this by looking at the notice posted on the bulletin board.
As an item with a first-time pass rate of 60 and a 100% pass after buying a guide, the carousel has become the item with the lowest level of difficulty at present. This item is almost crowded with players. The queues start at least 4 hours. If you are unlucky, you may even have to queue 6 Hours. Those thousands of players who haven't even played a single item are just waiting in line for the merry-go-round.
They are not strong enough, and would rather play it safe. It is enough to get through the level with a guaranteed score. They just have to wait and see. Maybe they are lucky, and the infinite game is over.
This event was so popular that Mo Chen and Tan Gui certainly did not join in the fun. Moreover, if the event was too easy to play, the passing score would definitely not be very high.
Tan Gui has received so many S-levels, and he doesn't really want to insert an ordinary A-level or even B-level.
He has thought about it all and has come here. It is rare to encounter a copy of the amusement park, so naturally he wants to play with Mo Chen. As long as it is an item in the amusement park, he plans to play with Mo Chen once, regardless of the progress of the task. of five times.
Dungeons with a low death rate had more people queuing up, while dungeons with a high death rate naturally had fewer queues. Tan Gui found a bench, shared some snacks with Mo Chen, and drank a bottle of water together, before choosing their choice today. The third project is a haunted house.
The haunted house in the Happy Amusement Park is an abandoned hospital with a very shabby-looking door. It covers a very large area. The sign of this hospital is also not happy enough. The introduction on the entrance is that it is one of the largest and most famous haunted houses in the spiritual world. A Lost Hospital. It is said that countless people have lost themselves in the hospital. This door-to-door amusement park was built based on this originally existing haunted house.
If you can stay in the hospital for more than 60 minutes, you can get a lifetime commemorative card from Happy Group with a bonus of 100 spirit world coins.
The haunted house is open once an hour, and 1,020 visitors can enter each time, because the greater the number of visitors, the fewer visitors the staff in the haunted house can take care of.
They don't have to take human players seriously, but they still need to consider the experience of tourists in the spirit world. For tourists with relatively wealthy and influential families, the amusement park will try their best to ensure their life safety.
The upper limit for players in the haunted house is 10, but players are not required to gather 10. As long as there are ten local players, the haunted house will let people in regularly.
Even so, there were very few people queuing in front of the haunted house, and local tourists in the spirit world didn't seem to be very interested in this project.
Some people speculate that the haunted house must be because there are many ghosts inside. For local tourists who are also in the weird spiritual world, they may not be very interested in scary ghosts.
People who think this way deliberately ignore one thing. If this was really the case, Joy Group would not make a gimmick of 1 million spiritual world coins.
And even if you don't buy a package, tickets to the haunted house are free. You just need to sign a notice before entering. If tourists get lost in the haunted house, Happy Amusement Park will not be responsible for any responsibility.
1 million spirit world coins is really exciting, so even though the haunted house looks quite difficult, there were still 10 players entering together at the beginning. Anyway, every project has to be attempted by someone. It is definitely safer to have more people than less people for the first time.
And in their opinion, there are staff inside the hospital. After all, the playground cannot be a cemetery, and all projects are not mortal.
Among the first batch of people to try, there are two players in the top ten, and the rest are all players within 500, who are confident in themselves. And considering the situation of being lost, they also carried teleportation talismans with them. If something went wrong, they could teleport out in time. In this way, even if they could not successfully check in, they could at least save their lives.
After so many rounds of tests by so many players, players already know the rules of checking in. Only completing a project can be considered successful. Anyone who comes out early will be considered a failure. Failure to check in does not mean that they will die, but they cannot do the same thing again after failure. project.
There are nearly 30 entertainment items in the amusement park. Some very simple items with short time limits are not included in the check-in content, such as fishing for goldfish, painting, etc. Those can only be regarded as small games. If you win, you can get a small amount. award.
But for these players who pursue high efficiency and high ratings, the things provided by those small games are not cost-effective. Only players who have not participated in a few games and have little background and savings will be interested. Many players who have never successfully checked in before now just ran to play these time-consuming mini-games.
The first wave of high-quality players entered, and all of them were wiped out. None of them succeeded. Two players from the top ten came out. It was because the powerful sixth sense took effect and they used prop cards to come out. The remaining 8 players were all folded. Inside.
The people who ran out couldn't tell what happened to them. Although one player came out, his condition was particularly bad. It seemed that he had no chance to play other events today.
Such powerful players have all failed, and the remaining players dare not enter even if they are greedy. This unpopular project naturally became a candidate for negotiation.
He didn't really care about the 100 spirit world coins. If he really encountered any danger, he would just come out with Mo Chen in time. On the one hand, he chose this project because he thought it would save him and Mo Chen time by not queuing for the project, and on the other hand, it was because the hospital gave him a sense of intimacy.
I was a doctor last time and a patient last time, so this time I will be a visitor. A visitor to a haunted hospital, that's a visitor too.
But it's not up to him to decide whether to go or not. "Mo Mo, are you interested in this? If not, we will choose something else."
The queue time is short. If everything goes well, there will be another one after the project is completed. If he starts early tomorrow, he might be the first player to complete the main mission.
But the mission was secondary, and Mo Chen's happiness was more important. Mo Chen glanced at the sign and felt the atmosphere inside the hospital. He said gently, "Let's play with this."
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